 
 File             :  Quake 2 skin, depicting Colonel Dane of the comic-book 
                     super-hero team 'Wetworks' by Image.

 Author           :  N. Pustan (Damocles)  -  damocles@vossnet.de 
 
 Program used     :  Paint Shop Pro 

 Additional Tools :  md2view v2.1 by Trey Harrison (trey@crack.com) 
 
 Instructions     :  The WWDane.pcx and one of the WWDane_i.pcx files have to 
                     be placed into the \Quake2\baseq2\players\male\ directory. 
                     Only one of the 10  _i.pcx files has to be moved into that 
                     directory. Make sure to rename it to WWDane_i.pcx. 
                     I included 9 more of the icon files for greater variety. 
                     Choose the one you like best, or simply use the one that 
                     is named correctly already. 
                     Dane can then be chosen in multiplayer setup, from the 
                     given list. 
                     In a multiplayer game, everyone who desires to see the skin 
                     requires to own it, located in given directory. Otherwise, 
                     one of the base skins will be shown to him/her. 
                     Skins are NOT being downloaded in a game of online Quake 2 
                     automatically...alas. 

                     And, you know the rules...No copying of my work ! 
                     And you are supposed to include the txt file with it, should 
                     you intend to release it anywhere. 
                     + Do not forget to give me credit  ;/

 Further Notes    :  As is, continuation of further Wetworks skins is intended. 
                     2 works in progress mark the chance of soon arrival as 
                     probable.
                     By plan, 6-8 skins will feel the gibbing impact of 
                     gun-barrel sprouted fragging light, final. 
                     Time will tell and provide the tale of given chances for 
                     Wetworks-skin-completion. 
                     Eventual question answered in advance, put attentive eye 
                     on same location as read file been attained, to acquire 
                     consecutive skins. 

                     Done skin exhibits a couple of minor flaws which will find 
                     expected salvation at time that I find desired understanding 
                     of distressing skin-stretching on specific model parts. 
                     So, an advanced version of Dane may be available at some 
                     time. 

                     Requests of any kind will be considered.
                     
 Acknowledgements :  

                   - As the 666.666th I am to thank idsoftware. 
                     Would not want to know where the gaming scene would be 
                     without them now ! 
                     Thank you, guys !
                     (www.idsoftware.com for completeness sake !)

                   - But of course, above said thanks needs be extended to all 
                     former members of idsoftware (such as John Romero), for 
                     it was Doom that had the greatest impact. 
                     So, thanks to all of them !
                     Alas, I discover myself incapable of naming each of them 
                     separately, 
                     but for John Romero's current work, 
                     go here :  www.ionstorm.com

                   - Next in line, Trey Harrison ! For provision of the 
                     excellent md2view. (If you want to create skins and 
                     own a 3D accelleration card, this prog is recommended 
                     by me). 
                     He is also working on a game called Golgotha.
                     Check for yourself : http://crack.com/games/golgotha

                   - My gratitude also be extended to three of the best...
                     No...Let me rephrase that : The three best skin artists 
                     right next to Kevin Cloud !
                     They assured to keep my motivation fueled by release of  
                     skin art as was deemed impossible by me. 

                     They be : 
                  
                   - Kenneth Scott (The Dire Proto-Fiend) 
                     Best skin artist of them all !
                     No idea how he does it...Knowing the skin-stretching, as 
                     it is, he must be doing magic with those pixels.
                     But honestly, any website that ever happened to vote for 
                     best skin artist, and chooses anyone other than him in 
                     first place, needs to part out a number of glasses, me 
                     thinks. (You would not believe it, but that truly 
                     happened) 
                     Check : www.planetquake.com/skinforge (mfarr@ccinet.ab.ca) 

                   - Kevin Johnstone (Rorshach) 
                     Mindful guy who knows to impress me with the huge number 
                     of high quality skins he is constantly releasing. 
                     The designs are innovative and extremely detailed. 
                     If ever I saw one getting close to Kenneth Scott's 
                     skinning skill, Rorshach is the one. 
                     Eager is what it leaves me. Eager to see his following work 
                     on the Q2 models.
                     His webpage being a good read in general. Wisdom and humor 
                     clearly recognizable as major assets of his.
                     Recommendable skinning tutorial.
                     All at : www.planetquake.com/rorshach  
                              (rorshach@dial.pipex.com)
                     
                   - 3rd man be Alan Yen. (Partycrasher)
                     He recently been releasing work of the incredible kind, no 
                     doubt. And his work already been impressive before, indeed. 
                     (If ever I saw two getting close to Kenneth Scott's skill, 
                     he be the second ;)
                     A look at the ironman2 skin be sufficient to support mine 
                     words.
                     One find it here : 
                     www.geocities.com/SiliconValley/Lakes/5544/
                     (partycrasher@geocities.com) 

                   - In addition, thanks to all the other great artists who did 
                     not find mention here. 

                   - Thanks to Whilce Portacio and Brandon Choi at Image Comics 
                     who own the copyright to Wetworks ! 
                     Forgiveness is hoped for, regarding my stealing of their 
                     designs. 

                   - Sure am grateful for the chance offered to me by the guys 
                     at The Coven. 
                     Alas, the time has not been right for a work with them. 
                     Now I wish them the best of luck with their projects, and 
                     as can be witnessed, such is well deserved regarding their 
                     quality work !
                     Witness here :  
                                     www.planetquake.com/thecoven

                   - Words of gratitude be forwarded to the good friends who 
                     supported my 'skills'.
                     Angelo Martin (martadcb@mailszrz.zrz.tu-berlin.de)
                     Shandra (shandra@t-online.de)
                     Vortex (vortex@berlin.snafu.de) www.snafu.de/~vortex 

                   - Thanks to anyone who has been reading this far and actually 
                     starts wondering what I am writing these booksize 
                     acknowledgements for, with a skin-release of that tiny a 
                     size. 
                     Guess I just wanted to get rid of what was on my mind :/ 


 With this, text be finished !
 Bye !