Title                   : Human Enforcer
Date                    : Feb 6, 1998
Filename                : human.pcx
                          human_i.pcx
                          humancolor.txt
                          humanred.pcx
                          humanred_i.pcx
                          humanblue.pcx
                          humanblue_i.pcx
Author                  : Rob Gove (aka R.P.G.)
Email Address           : rpgnukem@aol.com (please do not e-mail me and ask for skinning help)
Home Page               : http://members.aol.com/rpgnukem/index.html


Description             : Skin for Enforcer player plug in model converted from single player
                          by The KruIL-MaN (KrulL@your-house.com).

                          It doesn't look like a cyborg anymore. Instead, now it looks like a
                          normal human with his arm stuck up a chaingun barrel. :-

                          The new skins (humanblue and humanred) just have different colored
                          armor plates.  This could be incase you and two friends liked Human
                          Enforcer and want to use it, but want to be able to tell each other
                          apart...or you just don't like that greenish color on the armor.  Lucky
                          you! :-}

Additional credits to   : KruIL-MaN who converted the original model and skin from single play
                          for multiplayer use.

Special thanks to       : Kurt Cobain, id software, dogfish, and me



** Play information **

To install, unzip to the enforcer directory in your quake2\baseq2\players directory (i.e if your
hard drive is C and you installed Quake 2 to the C:\QUAKE2\ directory, unzip it to
QUAKE2\BASEQ2\PLAYERS\ENFORCER directory).  Then in setup choose the Enforcer model and this
skin.

If you've installed my original Human Enforcer skin, when you unzip/move the files to the correct
directory, you will be asked if you want to replace the existing files.  It is OK to replace
those, as human.pcx and human_i.pcx in this zip are the same as those files.


** Construction **

Base                    : The original Enforcer skin by id software and my Human Enforcer skin
Editor(s) used          : NPherno's Skin Tool v0.72 and v0.76
Known bugs              : None, and I don't see how you can have a bug with a skin anyway
Build time              : About 5, 3 hour evenings


** Miscellaneous web pages **

http://www.quake2.com/modeling      : You can get NPherno's Skin Tool here
http://bodyshop.logicquest.com      : A great listing of skins and models (the Enforcer model is
                                      available here)
http://www.planetquake.com/q2pmp    : A fairly large listing of player models


** Copyrights\Permissions and license agreement **

I, Robert P. Gove Jr., am not responsible for any damage that may be caused by any files, assumed
or otherwise.

Authers may NOT use these skins as a base for other skins.  If you want to make a similar skin,
go ahead, but use the original skin made by id software as the base.

You may freely distribute these files as long as you only distribute a copy of the original .ZIP
(humancolor.zip).  You may NOT sell these skins or humancolor.zip to anyone in anyway without my
written consent and this .TXT file intact, or you must buy me and anyone I may choose a computer
with a Pentium II 333 processor, and also buy three (3) different video graphics cards with the
Voodoo 2 graphics chipset.  If you do get my permission and sell any of these skins, you must
give me a free copy of the exact same thing you put my skin(s) on to sell it.

By by reading any of this .TXT file (humancolor.txt) or installing/unzipping humancolor.zip, you
automatically agree to abide by this license agreement.  If you do not agree to abide by this
license agreement, you must destroy all of your copies of humancolor.zip and any files you may
have extracted from it.