The Sword of Ares -- version 9
=====================================
A game by the Simitar team that works
with Quake(R) by id Software

http://www.planetquake.com/simitar/
sgalbrai@linknet.kitsap.lib.wa.us

This is the shareware version of 
The Sword of Ares.  We are waiting to
work out legal details with id Software
before selling the registered version.

Installation
------------
1) Place tsoa.zip in your quake folder
2) Unzip tsoa.zip (use -d with pkunzip)
3) Run this command:  quake -game tsoa

Controls
--------
[ and ]    change camera range
1,2,3,4    ultra-rapid-fire gun modes
5,6,7,9,0  merely rapid fire gun modes
q,w,e,r,y  the most powerful gun modes
u,i        hand to hand weapons
n,m        adjust the laser sight
l          flashlight
h          gun handedness
s          skin (deathmatch)
x          ducking
o          camera mode
j          jumping mode

The Story
---------
The Ares corporation came to your world
promising the all of the conveniences
of modern technology - and the latest
high-tech weapons.

These "conveniences" quickly became
necessities and Ares was quickly able
to set up mines, factories and
refineries throughout the world.

Soon forests where wild dinosaurs once
roamed became a graveyard of stumps.
Mountains where pterosaurs would roost
were worn down to hollow mounds by the
corporation's efficient burrowing
machines.  rivers where packs of
crocodiles would hunt the unwary are
now toxic and deadlier than the
predators who once lived there.

They have clear-cut and strip-mined
your world into a shadow of what it
was. They have taken the planet's
resources to create weapons and
exported them to other worlds.  Their
dams still stop up the rivers and
their machines continue to harvest
trees where great forests once stood.
Every acre of arable land is used to
grow weeds for the production of
biochemicals.

The intelligent beings of your world
can not fight against the metal minions
of the Ares corporation.  They have
even become dependent on them.  But a
few have come to believe that it is
better to die free as free beings on a
dead world than to live as slaves on a
world in this kind of un-death.

These liberators - labelled terrorists
by the Ares corporation - have learned
how to seize control of biomechanical
avatars used by the corporation for
hazardous tasks and arm them with the
latest high-tech weaponry.

If they can cause enough damage to the
corporation's operations, making them
unprofitable, maybe the corporation
will abandon this world.

But the Ares corporation has a tough
policy about terrorism...

Monsters 
--------
Enforcer:  bipedal robots that wear
           hats and carry acid guns.
Sentry:    bipedal robots that fire
           rockets, and shoot acid.
Mech:      biped with 3 attacks for
           different ranges
Ray:       flying robot scavenger
Buggy:     a 4 wheeled robot with an
           acid cannon
Chopper:   a rotating winged robotic
           vehicle

Power-Ups
---------
invisibility - this helmet makes you
invisible for a short period of time
(but the helmet itself does not become
invisible)

3 weapons are available: punching and
kicking, A "plasma torch" (a blade of
ionized gas contained in a magnetic
feild), and the "uni-gun" which uses
4 types of ammunition:

- shanks (metal spikes)
- acid slime
- explosive bio-missiles
- electricity

These 4 ammo types can be combined
15 different ways:

- If only 1 ammo type is used the rate
  of fire is extremely fast.
- If 2 types are used weapon is still
  rapid fire but not so fast.
- If 3 or 4 types are used the weapon
  will "charge" until you release the
  fire button

Credits
-------
Everything in this game was used with
the creators' permission.

Many of the map textures were created
by David Ottvall
http://www.algonet.se/~davo/levels/

Enforcer model by Jonn Gorden
http://www.pobox.com/~jonny
mailto:jonny@pobox.com

Sentry model by GuardIaN
avalon.viewpoint.com/bubbah/guardian/
mailto:cheng318@vol.net

invisibility helmet by Kyle Overby
mailto:roverby@startext.net

chasecam code partially by "Heaven"
aka "Wrath" of the Clan 7 Deadly Sins
http://panama.gulf.net/~heaven/

plasma torch sounds by "Nav"
mailto:eckels@execpc.com

Other modifications by Seth "The
Serpent Lord" Galbraith and Ulrich
"Zancrus" Galbraith:
http://www.planetquake.com/simitar/

QUAKE(R) is a registered trademark of
Id Software, Inc. QUAKE(R), the stylized
reproduction of the QUAKE(R) trademark, 
including, without limitation, the Q in 
QUAKE(R), and the images depicted in 
QUAKE(R) are the copyrighted property
of Id Software, Inc.

Also by Simitar
---------------
The Serpent Lord's Free Models Project
www.planetquake.com/simitar/model.html

Squawk Quake TC -
an early public preview is available.
www.planetquake.com/simitar/

Squawk Role-Playing-Game -
see the latest illustrated rules at
our web site now.

Simitar Plug-Ins - invisible and
shapeshifting monsters that you can use
in Quake compilations and conversions.
You can download it from this site:
ftp://ftp.cdrom.com/pub/idgames2/
in the quakec/monsters directory.

