Squawk Game Engine
version 1 - concept test
Wendnesday, August 12, 1998
Copyright (C) 1998 by Seth Galbraith

This very early version of the Squawk Game Engine can be distributed
by any medium, but it must include this text file, a notice of any
modifications, and the source code to those modifications.

The goal:

 * FREE game engine (suitable for free and commercial games)
 * competitive 3D graphics engine with sound and music
 * multiple players on a single computer and multiple computers
 * massively modifiable game data accessible to non-programmers

How to get involved:

 * visit "The Serpent Lord's web pages" - http://www.planetquake.com/simitar/
 * work on the source code, fix bugs, or add your own code
 * spread the word and promote awareness of the Squawk Game Engine
 * contribute to the engine's technical or legal documentation
 * create free content for games (like the Free Models Project)
 * share your ideas, questions, concerns, and information

Here's what's working:

 * parallel/orthographic rendering
 * Wireframe model rendering
 * moving camera (use arrow keys)

Immediately needed features:

 * perspective rendering
 * loading models from disk
 * legal documentation

