- What it does
just convert quake mdl to CrystalSpace sprite format.
If mdl has skins, it extracts them in pcx image format.
If skin height or width is not a power of 2, it will be resized.

- How it works
easy : just say "mdl2spr [option] <your mdl file> <name of your wanted sprite>"
to your preferred console/shell.

- What options
Look at here :
	-h : help page
	-s [float] : global scale of mdl (default 0.025)
	-d [int] : frame delay for frame which don't have delay (default 100)
	-n : enable auto naming of action frameset (default enable)
	-x [float] : sprite moving on X axe (default 0.0)
	-y [float] : sprite moving on Y axe (default 0.0)
	-z [float] : sprite moving on Z axe (default 0.0)

- Known Bugs
Skins exported to PCX format which CrystalSpace does not use.
palette.lmp (Quake color palette) is needed or skins will have a gray palette.

- Author
Nathaniel.
(aka NooTe)
noote@bigfoot.com

- Contributors
back seam fix and skin resizing by Seth Galbraith (sgalbrai@krl.org)
