mdl2spr version 0.32
A quake model convertor for CrystalSpace.
by NooTe (noote@bigfoot.com)

- What it does
just convert quake mdl to CrystalSpace sprite format.
If mdl has skins, it extracts them in pcx image format.
If skin height or width is not a power of 2, it will be resized.

- How it works
Usage: mdl2spr <option> [mdl file] <sprite name>

  -a         enable alternate sprite format (disable by default)
  -d [int]   frame delay for frames which don't have delay (default 100)
  -h         help (this page)
  -n         disable auto naming of action frameset (enable by default)
  -r         disable automatic power-of-2 skin resizing (enable by default)
  -s [float] global scale of mdl (default 0.025)
  -x [float] sprite moving on X axis (default 0.000)
  -y [float] sprite moving on Y axis (default 0.000)
  -z [float] sprite moving on Z axis (default 0.000)

- Known Bugs
Skins exported to PCX format which CrystalSpace does not use.
palette.lmp (Quake color palette) is needed or skins will have a gray palette.

- Author
Nathaniel.
(aka NooTe)
noote@bigfoot.com

- Contributors
back seam fix and skin resizing by Seth Galbraith (sgalbrai@krl.org)
