- What it does

converts Quake .MDL models into terrain in Quake .MAP format
assumes all triangles are facing upward

- How it works

easy : just say "mdl2map [option] <your mdl file> <name of your wanted map>"
to your preferred console/shell.

- What options

Look at here :
	-h : help page
	-s [float] : global scale of mdl (default 0.025)
        -g [float] : grid snap (default 0.00)
	-x [float] : sprite moving on X axe (default 0.0)
	-y [float] : sprite moving on Y axe (default 0.0)
	-z [float] : sprite moving on Z axe (default 0.0)

- Authors

Original mdl2spr convertor :
Nathaniel (aka NooTe) noote@bigfoot.com

mdl2map modification :
Seth Galbraith (aka The Serpent Lord) sgalbrai@krl.org
