================================================================
Title                   : Hack and Slash
Filename                : hack.zip
Author                  : Seth "The Serpent Lord" Galbraith
Email Address           : sgalbrai@linknet.kitsap.lib.wa.us
Description             : Hack and Slash
                          QUAKE
                          "You killed Quake, you bastards!"
                          Third-person point-of-view hand to hand
                          combat with multiple player models
                          Yeah Baby!
                          
                          INSTALL:  unzip into your Quake folder and
                          run "quake -game hack"
                          
                          CONTROLS:
                          
                          [ and ] zoom the camera in and out
                          press fire to slash
                          hold down H and press fire to hack
                          hold down S and press fire for a spinning 360
                          degree slash
                          hold down SHIFT and press fire to dash forward
                          you can't jump while attacking, and you can't
                          attack while jumping
                          
                          PLAYER MODELS:  
                          
                          In single-player and coop games the weapon
                          switching keys will switch your player model.
                           In deathmatch you must touch a player model
                          selector.
                          
                          Adding your own new player models:
                          the "registered" console variable is the
                          number of player models.  To use 7 player
                          models you would type "registered 7" at the
                          console, press <enter> and start a new game.
                          
                          The player models must be named
                          "player1.mdl", "player2.mdl", "player3.mdl"
                          and so on up to "player20.mdl".  The code can
                          only use up to 20 models right now but that
                          is easy to change.
                          
                          New player models need the following scenes:
                          run    1..6
                          stand  1..12
                          pain   1..5
                          death  1..15
                          attack 1..8  (damage is caused in the 5th
                          attack frame)
                          jump   1..12 (jump frames 10..12 are landing
                          frames)
                          
                          LEVEL DESIGN:
                          
                          Adding Player Model Selectors to Your Levels:
                          "classname"  "misc_multimodel_selector"
                          "style"      which model to select (counting
                          from 0..19)
                          "angle"      direction the model will face
                          
                          These are point entities like items and
                          player starts.
                          The selector will look like the model it
                          selects.
                          The selector will not appear if the it's
                          style is greater than or equal to the
                          "registered" console variable.
                          
                          Health and Armor:
                          The standard health and armor can take on
                          many forms in Hack and Slash, and when you
                          make your own levels you can leave them as
                          their normal Quake defaults or use new
                          models, names and attributes:
                          "healamount"  how much health an item_health
                          heals
                          "armortype"   fraction of damage absorbed by
                          armor
                          "armorvalue"  damage armor can take before
                          breaking
                          "netname"     name of an item when you pick
                          it up
                          "model"       you can set this to a model's
                          filename
                                        like "progs/vial.mdl" for a
                          healing vial
                                        or "maps/b_bh100.bsp" for a
                          megahealth
                          
                          New Monster (pseudo players)
                          
                          "classname"  "monster_player" OR
                          "info_player_deathmatch"
                          
                          That's right, these monsters appear at
                          deathmatch starts in coop and single player
                          mode.
                          
                          These monsters aren't too smart, so if you're
                          looking for a simple AI project, you could
                          try making real bots for Hack and Slash.
                          
                          Credits:
                          
                          Modeling, code patches, and textures by Seth
                          Galbraith
                          "The Serpent Lord"
                          <sgalbrai@linknet.kitsap.lib.wa.us>
                          
                          Modeling and animation by Ulrich Galbraith
                          "Zancrus" <ugalbrai@linknet.kitsap.lib.wa.us>
                          
                          Map by Greg Mapes 
                          "The Quake Guy"
                          <gmapes@linknet.kitsap.lib.wa.us>
                          
                          Skeleton model from the Q-Files TC models by:
                          "Orca3D"	 <peter_lewyllie@mail.dotcom.fr>
                          "Shockman" <shockman@brutality.com>
                          
                          Quake is a registered trademark of id Software
                          
                          These models, textures, and code patches can
                          be used
                          without further permission as long as this
                          text file
                          is always included with it and the authors
                          are mentioned
                          in any credits accompanying it.  This
                          includes modified
                          versions and derivative works.
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Monsters            : Yes
New Demos               : No
New Models              : Yes
QuakeC Patches          : Yes

* Construction *

Base                    : 
Editor(s) used          : Quake Army Knife, Version 4.07, qME Model Editor
Known Bugs              : 
Build Time              : 
