Title                   : Rat's Nest
Filename                : trqw2_1.bsp
Author                  : Keith Sponburgh (Tunnel Rat)
Email Address           : tunnel_rat69@hotmail.com

Description             : A QWar2 Quake 2 map for 2 players
                          THIS REQUIRES THE QWAR2 MODIFICATION!
                          Get QWar2 from www.planetquake.com/shadowgate

                          A large network of twisted tunnels.


Additional Credits      : All the usuals...

[ Play Information ]

QWar2:                  : Yes
Anything Else           : Just for testing
New Sounds              : No
New Graphics            : No
New Music               : No

[ Construction ]
 
Base                    : New level
Editor used             : BSP 0.93
Known Bugs              : None
Build Time              : 3 days
Textures used           : id's Quake2 textures
Compile machine         : PII 300, 64Mb
QBSP3 Time              : 17 sec
QVIS3 (-level 4) Time   : 12 sec
ARGHRAD (-extra) Time   : 995 sec :) (added -bounce 40) 


[ Installation Instructions ]
    1. Put the bsp in the "qwar2\maps" directory under your Quake2 directory
       (without the quotes, create one if it doesn't exist.)
    2. Type "map trqw2_1" in the console while playing QWar2.

[ Copyright / Permissions ]

Quake(R) and Quake II(R) are registered trademarks of id Software, Inc.

You may distribute this bsp freely over the 'net, provided you include this text file
and leave the archive intact.

This map may be used as a base for new levels as long as the end result is released
free of charge, this text file accompanies the modified map, and credit is given to
the original author (Keith Sponburgh).

If you wish to release this map on any compilation CD or other means aside from a
free download from the internet you must receive written permission from the autor.

The Shadowgate team may release this map however they see fit as long as this text
file is included with the map.

[ Long Description ]

Rat's Nest is essentially a large central chamber with an upper and lower level each
having four hallways extending out from the center that quickly evolve into some sort
of a twisted mess. The layout is fairly simple and straight forward, don't expect to
watch you minions struggle trying to navigate around here, it's very spacious. Not a
tremendous ammount of detail here, allthough *I* think it still looks pretty cool,
hopefully it'll run smoothly on most machines despite it's size (1745 brushes total).

[ Tactical Tips & Tricks ]

* There isn't much to hide behind, keep some medics handy.

* The level isn't as complex as it looks, don't be afraid to wander around a bit.

* The most direct path between the two bases is simple enough that the AI will actually
make it all the way from your power core into the enemy base without you having to
babysit them and help them through, this is great for launching quick counter-attacks
and huge assaults.

* Each base only has one energy cell, the remaining eight are placed in/around the central
chamber... so much for avoiding the fight :)