[ QW2_2.BSP ]
"Station Imperius"

A dedicated QWar2 map

A very large "arena"

To use, put it in the directory /quake2/qwar2/maps
and run it by typing "map qw2_2" in the console or by typing +map qw2_2
while running the Qwar2 mod.

Created by Asylem Escapee
Email:
asylem@planetquake.com

More info can be found at the Shadowgate Developments website:
http://www.planetquake.com/shadowgate

Description:

The biggest bestest coolest Qwar2 level ever made and most likely to remain
so. This level is a completly open fragfest. Features 3 seprate yet interwoven
levels, with the actual Powercore room a challenge to defend. You are open to
attack from many directions, and face destruction from all of them. The
unexpected attack from above the powercore, or the happy little Icari rising
up from below. A challenging level with good archicture, marvel at how much
faster it runs, how much bigger it is and how much cooler it looks than The
Factory. A large central area with room to spare for bitch fights and mutant
rushes leads up to the main entrance to the enemy base. Featuring only 4
lifts, and no other entities, the direction of the battle remains up to you.
And with the carefully placed cell-packs, combat is sure to ensue to secure
this important energy resource.

Strategy:
The first thing that a player in Station Imperius must realise is that they
are not just fighting on one level. As a player who forgets to place monsters
on the top level is sure to die from one gunner running along and shooting their
powercore, attention to detail is required to secure the base.

Move your monsters out on all levels, and look for holes in their defences.
There are over 20 different routes to the enemy powercore, and you can use
them all. Placing Bitches as snipers in the middle room is a wise move, as
4 bitches and an enforcer can hold off a strong enemy attack.

Remember also that the anteroom just inside your base, not only needs some
of your monsters in it for the cellpack, but as defence also.

Cell Packs
The cellpack placememnt on this map is different from any other QWar2 map.
Each cellpack rests on a pad with coloured lights rimming the sides. The
lights show the colour of the nearest base to the cellpack. There is one
exception to this - at the top of the middle room is a bridge. The bridge
has a cellpack on it. As this cellpack is equally close to both bases,
on side of the base is blue (and points towards the blue base upper entrance)
and the other side is red (same as before).

The other cellpacks, of which there are 6 (7 in all) are placed in:
The downstairs "computer room"
The main entrance room
Your end of the big room
The other three are in the same positions for your opponent.

[Copyright & Permissions]

Copyright (c) 1998 Thomas Leys. All rights reserved.

You may not use this level as a base to build additional levels. 

Feel free to distribute this map in any way as long as you levy no charge on
the recipient and include this .txt file unmodified.

If you wish to put this .bsp on any commercial CD please ask my
permission first.

Thank you,
Thomas "Asylem Escapee" Leys
