
[ QWar2 ]
[ Beta 02.5 ]

[ Readme textfile ]

[ Shadowgate Developments ]

[Coding]  Nightbringer                / nightbringer@planetquake.com / ICQ 5030858

[Design]  Mephistopheles              / hllthook@ihug.co.nz / ICQ 5727146
          ACE                         / drivers@ihug.co.nz / ICQ 1095787
          Asylem Escapee              / asylem@planetquake.com / ICQ 2022327
          El Nino                     / el_p_diablo@geocities.com / ICQ 5299987

[Website] http://www.planetquake.com/shadowgate

[                         ]

[Models]  ACE                         / drivers@ihug.co.nz / ICQ 1095787
          falkon2                     / falkon2@tm.net.my / ICQ 3163507

[Maps]    Asylem Escapee              / asylem@planetquake.com / ICQ 2022327
          falkon2                     / falkon2@tm.net.my / ICQ 3163507
          [ And others - check the map readme textfiles ]

[Skins]   Nightbringer                / nightbringer@planetquake.com / ICQ 5030858

[GFX]     Nightbringer                / nightbringer@planetquake.com / ICQ 5030858
          Socrates                    / 5501jaco@mail.internet.com.mx / ICQ 4165718

[Testing] [Current Beta Testers]
          Jerebaldie                  / Stein1@home.com / ICQ 3699415
          TED-Draco                   / klug@lakenet.com / ICQ 9972273
          FaTaL Solja                 / Soldier504@aol.com / ICQ 7992271
          falkon2                     / falkon2@tm.net.my / ICQ 3163507
          Akraw                       / akraw@mediaone.net / ICQ 12931894

          DarkFrog                    / spafford@balrg.net / ICQ 14867887
          Steve Nadeau                / Sturm@tiac.net
          SileNcer                    / morrislr@freewwweb.com / ICQ 8971566
          Susano                      / Chan.Meniscus.Otaku@worldnet.att.net / ICQ 1333053
          RedPyro                     / RedPyro@aol.com / ICQ 15710290
          
[Special
 Thanks]  All those quakers out there who reported bugs, sent in loads
          of design ideas and fan mail - keep on gibbin'!

          The Build 02 beta testers, who got such good results on 
          such short notice - Steve Nadeau, SileNcer, DarkFrog, Susano,
          RedPyro - you all rock! =)

[Type]    DLL:    Yes
          Source: No
          MD2:    Yes
          Skins:  Yes
          PCX:    Yes
          WAV:    No
          BSP:    No - Seperate maps

[OS]      Win32:  Yes
          Linux:  Soon [hopefully]...

[File]    qw2025.zip
[Date]    FIXME


[ Latest Updates ]
- Technician can now repair your Power Core with his "special" command.
- Icarus weapon tweaked.
- Medic's resurrect fixed.
- Medic-healing-self bug fixed.
- More misc medic fixes =)
- The Brain's power screen now regenerates, and is generally a lot more usable.
- Some misc. tweaks/bugfixes.

[ Overview and Quick Start ]
QWar2 is the first ever Real Time Strategy mod for Quake II - command a small
army of evil Strogg against the enemy. Your objective - capture and control
vital energy supplies to spawn more powerful monsters, and eventually destroy
your enemy's Power Core.

And now it's being developed still further - to incorporate improved monster AI, 
new resource management systems, construction units, larger and more extensive 
maps, and much more!

[ Connect ]
- Extract the contents of the zipfile to \quake2\qwar2.
- Then run Quake II with the extra parameters +set game qwar2 +set deathmatch 1.
- Either set up a listen server, or get a friend to (it's in the multiplayer
  menu, "start network server"). Then get the other person to join it, and 
  start the slaughter!

[ Join Game ]
- When you enter, choose a menu item with the [ and ] keys, hit <enter> to select.
- Select "Join", then either "Red" or "Blue" for team colour. You will be teleported
  to your newly-created Power Core, ready for battle.

[ Objectives ]
- The objective of the game is to destroy your opponents Power Core by damaging
  it enough with your monsters.
- When your Power Core is damaged, your screen will pulse red, and it's health
  will decrease - this is shown in the lower right of your H.U.D. When it reaches
  zero, you lose the game.

[ Command ]
- To spawn a monster, bring up the Power Core spawn menu by either:
        - selecting your Power Core and pressing <enter>.
        - using the command "core_menu".
  Select one using the [ and ] keys, hit <enter> and, after a delay, it will 
  appear in front of your powercore. Spawning monsters takes energy, which
  is displayed in the lower left of the screen.
- To obtain more energy, collect the cellpacks scattered around the level.
- To select a monster, move your crosshair over it and press <fire>, an arrow
  will hover over it's head. To select more that one, press and hold +USE (usually
  <alt>) and click them, or use the command selallscreen (bound to <=>) to
  select all visible monsters.
- To order a monster move somewhere, merely click (press <fire>) on the target
  area.
- To order a monster to stop, use the command guard (the "g" key).
- To order a monster to attack an enemy, click on the enemy.

- These are merely the basics of QWar2; you really should check out 
  qwar2.txt, the full documentation on QWar2 - there are many other
  commands that can give you an edge over other players.
- That's all Warlord...now go kick some Strogg ass!



        [ Legal notice ]
QWar2 is distributed under the Quake2 3.14 source code license agreement of
id Software. Any sale of this mod, or distribution on "tangible media" is 
prohibited by the Quake2 3.14 source code license agreement.
QWar2 contains no intentionally malicious virii or similar code.
You may not distribute this Quake2 modification and claim it is your own.
Neither I nor anyone involved with Shadowgate Developments are responsible
for anything that happens to your computer, you, or anyone or anything else
as a direct or indirect result of the use (or abuse) of this mod.
Using this mod automatically signifies agreement with both the above terms and
all applicable terms in the Quake2 3.14 source code license agreement.

        [ End of file ]
