[ QWar2 ]
[ Beta Build 02 ]

[ Command Summary ]

To regain the default key config, type "exec qwar2.cfg" in the console.

        [ Menu Navigation ]
Command         Key     Description
[--------------] [-----] [--------]
invprev         [       - Moves to the previous menu item
invnext         ]       - Moves to the next menu item
invuse          enter   - Selects the menu item
menu            tab     - Brings up and puts away the menu

        [ Settings ]
Command         Key     Description
[--------------] [-----] [--------]
select_fx       none    - Toggles your selection effects between arrow and glow.
cursor          none    - Toggles your cursor on and off

        [ Gameplay ]
Command         Key     Description
[--------------] [-----] [--------]
+attack         mouse1  - Selects a monster
                        - Orders selected monsters to move to target
                        - Orders selected monsters to attack target
                        - See "+use" for modifier effects
selallscreen    =       - Selects all monsters onscreen
selallnear      \       - Selects all monsters nearby
                        - If MonsterCam active, selects MonsterCam'd monster
deselect        space   - Deselects all selected monsters
group <n>       1-9     - <n> is 0 to 9
                        - Selects group 1 to 9
                        - If <n> is 0, will ungroup selected monsters.
                        - See "+use" for modifier effect

invprev         [       - Choose previous monster to spawn
invnext         ]       - Choose next monster to spawn
invuse          enter   - Spawn chosen monster at Power Core

formation       v       - Toggles formation movement on/off
guard           g       - Orders selected monsters to guard
                        - See "+use" for modifier effect
+use            alt     - Orders modifier when held down:
                                - With select: Click on many monsters and they
                                  will all be selected
                                - With move: Will 'patrol' the selected monsters
                                  to the target point instead of running them
                                - With group: Will set selected monsters to
                                  group <n>
                                - With attack: Monsters won't move nearer
                                  target when they have a line of fire
                                - With guard: Monsters will Aggressive Guard
                                - With cam_waypoint: Will set selected cam 
                                  waypoint <n>
special         s       - Orders selected monster (only one) to use it's special
                          ability:
                                - Medic: Will heal targetted monster.
                                - Mutant: Will do it's large jump towards the
                                  targetted point.
                                - Technician: Heals targetted Power Core.
face            f       - Orders selected monsters to face the targetted point
jump            j       - Orders selected monsters to jump forward and up
selfdestruct    none    - Kills selected monsters

return          r       - Returns your viewpoint to your Power Core
goto            h       - Jumps your viewpoint to selected monster
monstercam      m       - Activates MonsterCam on targetted monster
pwrcoreface     none    - Turns your Power Core to face the selected direction
                          This is useful in the id CTF maps, where the Power Core
                          often starts facing a strange angle.
cam_waypoint <n> F2-6   - <n> from 1 to 5. Will recall camera waypoint <n>
                        - See "+use" for modifier effect
goto_attack     none    - Jumps your viewpoint to the monster that was
                          last attacked.
mcycle          n       - Cycles to the next monster.
psych <s>       many    - Sets the Psych State of selected monsters, where <s>
                          is one of the following:
                          normal      - Reverts to Normal psych state (INS)
                          control     - Changes to Direct Control psych state (HOME)
                          percept     - Changes to Percept psych state (PGUP)
                          stand ground- Changes to Stand Ground psych state (DEL)
                          rage        - Changes to Rage psych state (END)
                          cycle       - Cycle through the above list (PGDN)
quickspawn <s>  none    - Immidiately starts monster with name <s> (not case
                          sensitive) spawning at the core
spawn_cancel    none    - Cancels the current monster spawning, returning it's
                          energy to you.
core_menu       p       - Brings up the Power Core's spawn menu
