E1M6_149 by Carl Lloyd-Parker (Lord Smagol)

Level:   E1M6 (The Door to Chthon)
Skill:   3 - Nightmare (Easier settings are for wussies!)
Kills:   31/31
Secrets: 4/4
Time:    1:49

I used this level as a warm-up for the Creative Labs "Win a 3D-Blaster" Quake contest at Live '96 in London. I was playing on keys then, and cleared the level in a dismal 4:40 - but this still had some of the players worried, as I heard "Oh shit! I think I'm up against him in the first round!"

Since then - after winning a 3D-Blaster :) - I've re-thought my route, and got the time down to 2:24.

As you can see from this demo, I play on mouse now - it took a bit of getting used to, but it's worth it!

Advice to any keyboarders out there:

Switch to the mouse, stick with it, don't give-up, play single player, deathmatch against bots, deathmatch against friends/fiends, just rack-up the hours and you'll never regret it!

A good set of controls is most important, I use:

+speed                      Always run
+mlook                      Mouse does looking around
sensitivity 18              Depends on your mouse driver - but turn off acceleration!

bind w      +forward        }Having these here means that your
bind s      +back           .left index finger can select a weapon
bind q      +moveleft       .directly if you need a quick double-shotgun
bind e      +moveright      .
bind a      +moveleft       }having this copy makes 
bind d      +moveright      }retreating attack/strafe a bit easier

bind MOUSE1 +attack         }having these on one hand 
bind MOUSE2 +jump           }makes rocket-jumps really easy

bind SPACE  "impulse 10"    (next weapon - if you don't already know)



For those of you who don't recognise the Server CRC, and think I have cheated, I have not!
All I have done is correct the bug where the Rotfish are counted twice.

In Monsters.QC, the function  swimmonster_start_go  has the line

  total_monsters = (total_monsters + 1);

The function  swimmonster_start  also has this line, and it calls  swimmonster_start_go, thus counting the Rotfish twice.

I have removed this line from  swimmonster_start_go

This is consistent with the functions  walkmonster_start_go  and  fly_monster_start_go


Other demos by me:

E1M5_022  Gloom Keep on Easy in 22 seconds.

E1M6_019  The Door to Chthon on Nightmare in 19 seconds.

E1M7_046  The House to Chthon on Nightmare in 46 seconds.
