
Map:     The Guardhouse <epoch1m2.bsp>
         Get it from http://www.cdrom.com/pub/quake/levels/g-i/guard.zip
         or if you're in Europe:
         http://ftp.sunet.se/idgames2/levels/g-i/guard.zip
Type:    3-player Coop 100% Custom Level run...that sounds just TOO cool
Skill:   easy (skill 0)
Kills:   17/17
Secrets: 3/3
Time:    0:43
Players: Wood Tuin Clan players:
         
         [WTC] QED
         Coen van der Poll <punch@oli.tudelft.nl>
         
         [WTC] Chameleon
	 Rutger Reubens <io288259@student.io.tudelft.nl>	 

         [WTC] Compsognathus (Compy) 
         Jesse van Dijk <jesse@planetquake.com>

*** This zip-archive *****************************************

This zipfile contains five files:

         chameln.dem (the run, Chameleon's perspective)
         qed.dem (QED's perspective)
         compy.dem (Compsognathus' perspective)
         ep3p_043.dem (Refilmed (!) version of compy.dem)
         epoch.txt (this text)

Refilming coop runs is different from normal runs since not all
players are constantly present due to the lack of "updateentity's"
in some places. This explains some of the weird camera positions.

*** Run description ******************************************

We decided that we just HAD to do this: a 3p-coop-custom-100%!
After a lot of 0:44's we finally got this 0:43... still not perfect though.
Anyway, we're satisfied with the result...for now. That grenadejump only 
succeeds only one out of three times; this makes long continuous attempts 
rather boring.

We missed the other Wood Tuin Clansmen, [WTC] Concrete and [WTC] Octopuss,
but then again, a 5p run would be a little too crowded in this small level. We
still wanna try it though.  
QED: It would really be nice if you quit pumping that shotgun up my ass everytime
I try that grenadejump -Compy =)

visit
http://planetquake.com/sda