===============================================================================

Title                   : The Battle at Bunker Jail 
			  (Suggested by TripZeroBondDG)

Filename                : jbbbtl.bsp

Author                  : Tim Smith (Saint Bob)

Email Address           : tim.smith@omnidssi.com

Homepage		: none.


=========================
			  

Beta Testing Combo	: Howitzer, Un Sane, Xtreme, Sideshow Bob, Toast 2,
			  TripZeroBondDG, and a few more who I just didn't
		 	  have time to write down.

                      
=========================


* Construction *

Base                    : new level from scratch
New Sounds              : No
New Graphics            : No
Editor used             : QuArK
			  http://www.planetquake.com/quark/
Known bugs              : none
Build time              : ~15 days
Compile machine         : PII 300Mhz, 196MB
TXQBSP3 		: 58 secs
QVIS3   		: 1371 secs
ARGHRAD -extra		: 4495 secs
Brushes			: 2034
Entities		: 339


* History *

build 001		: initial testing version

build 002		: Add more detail to the mountain area.  This required 
(Initial Release)	  the adjusting of the connecting room enterance to 
			  reduce the poly counts.

			  Added team specific lights and textures in the maps.

			  Made minor changes to the stairs to make the left and
			  right stairs different.

			  Adjust the lighting under the walkway in the 
			  connecting room and removed the mud in the jail to 
			  improve lighting there.

			  Corrected some texture alignment problems.

			  Added CD track and end of level camera.

			  Made the catwalks in the main room slightly larger.

			  Corrected a door overlap in wall problem only seen 
			  on OpenGL cards.

			  Added teleporter to allow for quick escape.

			  Removed the talls stairs in the back enterance and
			  the ladder in the escape tunnel.  This was done to 
			  reduce the surface count to allow Quake2 to run 
			  without errors.

build 003		: Aligned roof and floor textures in the stairs

			  Made the exit to the escape tunnel rocket jump proof. 
			  (I hope they are vkeg proof)

			  Made the mountains rocket jump proof.

			  Automated the elevator to make it camp proof and 
			  top/bottom stuck proof.

			  Reduced the outside light

			  Added small room at the corner of the secret enterence
                          to make sure people can get around each other.

			  Some detail was removed to make room for the new lights
			  in the pillbox.  The stairs in the center tunnel really
			  looked nice, but the surface count was just too great.

=========================

Copyright Notice: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO tim.smith@omnidssi.com

This file (jbbbtl.zip containing jbbbtl.bsp, and jbbbtl.txt), 
or any derivative works thereof, may not be sold or redistributed for profit 
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in 
commercially published compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed. In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a cd-rom
of any and all types. Certain companies (Actura and Head Games) tend to
'net scrape' and then profit from the work of others without obtaining
permission.

For more on the subject of CD Publishers,

visit Gyro's CD Publishers page...

http://www.blarg.net/~gyro/cdroms.htm

Copyright  1998 Edward T. Smith
All rights reserved. 