1.1d

* Numerous changes to play balance.. Spiders no longer win 90% of the time
* eggs falling out of the map should explode now
* damage scaling for large games.. Bigger classes will resist more damage
	when there are more players. This should help stop deadlocks and make things more fair
	Right now, things seem pretty even.
* menu doesn't come up right away to stop some overflows.. I think I need
	to precache less things too.. Gloom just has too much new stuff
* lots of other stuff I can't remember
* lengthed delay between level switches so you have more time to chat
* made laser mines not explodeable by humans

1.1c

* reconnect_wait cvar - set amount of time you want to wait for slower players when a match begins
* engineer cheat fixed
* make cmd changeteam default to proper class
* no frags for killing starting spawns
* increase gl_modulate (a little).. Voodoo 1.2, tnt 2.2
* grenade delay lowered slightly
* duck + throw grenades is short toss
* drop primed C4 if hurt instead of exploding instantly
* made fall damage still explode C4 if primed. :)
* Use dmflags 4 to turn off gl_modulate checks

1.1b another bug fixed.. should be 99% stable now. Also:

* team damage fixed (gives negative frags for killing team members).
* other small fixes

1.1a - bug fix release

Additions for 1.1


* flashlight bug in software
* exterm, make sure delays are reset on respawn
* spike grens give frags
* gl_modulate cap at 1.0 for voodoo, 2.0 for TNT.. If you can't see, use gl_intensity not gl_modulate. If there are other dark cards that are still to dark, please email me
* make guardian able to 'eat' C4
* teamkilling bug.. earns frags.
* guardian resistant to explosives?
* limit on drone spit (refills, just like stinger)
* make detectors illuminate
* detector cost raised to 35, due to added light bonus

* use web sound for alien grenade toss
* reset wait time
* fix ident
* Arming delay on C4. Hit button once to prime, again to throw
* delay grenades, so you can't throw a volley quickly
* flashlight when dead?
* radius damage for stinger flame (make it easier to hit) 
* fix explosive shell death message
* c4 dropped message

* reskin web hook to be darker (1.1)
* new gloom3.bsp, dolby, lifer maps (1.1)
* new alien sounds (1.1)


Additions for 1.0f

* optional ir modes (red/not red)
* commands for classes changes
* jet ability for exterm
* cmd grenade sets grenade as current item so you can see how many are left
* team points shown for all players ?
* no changeteam if less than half health
* gave kamikaze the grapple
* infested bodies are damage resistant. They can be destroyed with normal weapons, but only with difficulty. Grenades will take them out easy.
* stacking of obstacles/spikers is back.. Cvar 'stacking' added to prevent stacking if servers desire
* bigger grenade delay on healer for giving spores/spike grenade (raised to 20 seconds from 10)
* give grenades and C4 IR visibility
* stalker - lowered delay time in firing spikes
* Increased slash ranges
* Spike spore radius lowered to that of infested body, no blinding (test!!)
* kamikaze small chance of exploding on death, random damage (50-110)
* mech loses 1 health every time he jumps (think of his jump as electifying the hull momentarily).
* Made 'turret' command not able to target spawns, depots, or turrets
* team spawn damage on by default (remember to change docs)
* lower grenade, c4, rocket radius (test this)
* chasecam bug - sometimes turrets targeted observers
* dead people able to use items sometimes
* newly created teleports need to be IR visible

next version:

- commands for building
- build with not enough points left bug (only happens if two people build at the same time)
- configurable team points
- new spider grenade sounds
- new gloom3.bsp, dolby, vedacon, lifer maps
- new alien sounds
- gl_modulate force to 3
- gl_polyblend force to 1
- vote kick/ban
- release fix for r_cullalias bug
- delay engineer reloads?
- Dead heavy frame is not right


Additions for 1.0e

* no longer allowed to build spawns or depots too close to each other
* Stopped 'stacking' of spider items
* Stopped stacking of depots on top of spawns
* added a small melee attack for the spider when he jumps so you can hit ducking soldiers
* added 'cmd destroy' for engineers and breeders. Take down unwanted structures
* incomplete spawns are not counted
* gave stalker some spike spores
* team evening code. Use the cvar 'teameven'. (on by default)
* team switching. Use cvar 'maxswitches' to set how many times you are allowed to switch
* fixed bug in the linux version 1.0d

Additions for 1.0d

* Made [EX] Shotgun shells more accurate (they are even more accurate when ducked).
* Added InfraVision for the aliens (!) (must have v3.20)
* fixed crouching body bug (I think)
* version number correct now

Additions for 1.0c

* fixed exterminator armor problem
* fixed infestation bug
* took out scratching sounds when two bugs touch
* increased damage on gas spore and added radius damage on spike spore

Additions for 1.0b

* crash fixes (ent->think == NULL error)
* bug fixes (detector not refunding points, others which I forget)
* Breeder time left now displayed on screen along with the pulse rifle overheat time.
* points now reset if you switch teams
* menu goes right to your team menu instead of the main menu
* menu points to last class if you have enough frags or the base class if you have zero

