
        Gloom (c) 1998 David Wallin and Jean-francois Leclerc

                            By Team Reaction

Install to your quake2 directory

Please read gloom.txt for a more complete description of the gameplay. Information
about running the game and servers is included in this file. Also, be sure
to check out our web page at www.planetquake.com/rxn/gloom for full details
and strategies on each class. See bottom for contacts.

Command Line

   To run the game:

        quake2 +set game gloom +set deathmatch 1 +set teamgame 1 +maxclients XX +map gloom1a

   Setting the fraglimit will cause gloom to check the total score. Each time
   you kill someone your total score increases by a value relative to how good
   the class you killed was (ie, a marine is worth one, a stalker worth six points, ect).
   A spawn will earn you ten points. So, it would be a good idea to set the
   frag limit to something between 100 and 200. Note: The total score is not
   the same as the frags you use to 'buy' your class.

If you are running a server, it may also be a good idea to do +set timelimit 15, in case a
situation occurs where the game needs to be reset (like an egg falling out of the level or whatever).

Map rotation

    To use map rotation, you will need to put the map names in your server config like this:

        set mapname1 gloom1a
        set mapname2 gloom2
        set mapname3 gloom

    A sample server.cfg is included. You must put atleast one map in the rotation
    or set the "same level" flag or else the server will stop.

Chase Cam

        In chasecam mode, [ and ] change who you are chasing.

Motd

  Add the cvar 'motd' to your server config to have a message printed on the
  team select menu.

  for example..

  set motd "Team Reaction Rules!"

Available Maps:

	gloom
        gloom2
	gloom1a
	gloom3
	gloom3a
	gloom5
	sewer


Necessary Bindings:

If you are ever unsure how to use an item, look thru your inventory ( [ and ] ).
All of them can be used with the ENTER key.

  ident or id   - identify other players
  flashlight    - see in the dark. Can be toggled
  +use          - used to reload for marines or for many alien attacks
  changeteam    (change class/team w/o losing frags)
  grenade       use whatever grenade you have in your inventory
  turret        - control turrets (engineers only). Must point at an enemy then use this
  use "c4 explosive"

  voice X       Use one of the preset vocals for your class
                For the humans, X should have the following values
		0: Spawning phrase	(area)
                1: Basic Help message	(global)
                2: "Follow me" order	(area)
                3: Affirmative reply    (global)
                4: Need Defense		(global)
		5: Need Ammo		(Global)
                6: Taunt message	(area)

                For the aliens, they are just screams.

        Of course, you don't NEED to use these, but people may find them
        useful/fun.

  cmd changeclass <class>
	
	valid classes:
			Engineer	Breeder
			Grunt		Hatchling
			Shock Trooper	Drone
			Heavy Trooper	Kamikaze
			Commando	Stinger
			Exterminator	Guardian
			Mech		Stalker

   New client cvar - redness
	set redness to 0 if you don't like the red view
	
Other Server variables:

	teameven 	1 or 0
		evens up the teams
	maxswitches 	default: 2
		how many times you can switch teams before being humiliated
	bandwidth_mode   0 = normal internet play, 1 = more gibs, 2 = lan mode - bullet casings, gibs, ect

	reconnect_wait   10 - seconds before game starts
New DMFLAGS

	dmflag 1:	turn on team damage (hurt your own team members)
	dmflag 2: 	turn off spawndamage (hurt your own spawns)
	dmflag 4: 	disable gl_modulate checks

It's recommended that servers do not use either of these
as the average lamer can not be trusted not to kill his own team.
These are meant only for Lan games or clan matches.

Credits

  David 'WhiteNoise' Wallin
	Coding, Levels, Sound, art

  Jean-francois 'Rex' Leclerc
	Models, art, level prefabs, sounds

  Daniel 'Astro23' Gagn
        Sound (aliens)

  Chris 'Dolby' McCarthy
        Sound (speech), Webmaster

  Micheal 'Vedacon' McInerny
        Skins, textures, levels

  Nate 'Mechanized' Kozloski
        Sound (weapons)

  Gary 'Cyberdog' Griggs
        Additional Coding

Playtesters:

  Anarchy
  Vansen
  Vkeg
  Crass
  MeSsEd
  Mankovic
  Jovian
  Cyber_Ass
  Ryche
  GrifterZ
  Paladine

Additional thanks:

  The Chosen - Pistol Skin
  Deathpain - Webpage
  Dobly - Webpage
  Sascha Otterbein - Weapon Icons, new sky map (used on gloom5)
  Stecki - New sky map (used on derlict)


Questions, comments:

email
        dwallin@planetquake.com (WhiteNoise)
or
        rex@planetquake.com

We accept donations!! If you want to help us continue our mod making efforts
or thank us for our long hours working on this, send us some cash. Email
dwallin@planetquake.com for details.
