Additions for 1.1


* flashlight bug in software
* exterm, make sure delays are reset on respawn
* spike grens give frags
* gl_modulate cap at 1.0 for voodoo, 2.0 for TNT.. If you can't see, use gl_intensity not gl_modulate. If there are other dark cards that are still to dark, please email me
* make guardian able to 'eat' C4
* teamkilling bug.. earns frags.
* guardian resistant to explosives?
* limit on drone spit (refills, just like stinger)
* make detectors illuminate
* detector cost raised to 35, due to added light bonus

* use web sound for alien grenade toss
* reset wait time
* fix ident
* Arming delay on C4. Hit button once to prime, again to throw
* delay grenades, so you can't throw a volley quickly
* flashlight when dead?
* radius damage for stinger flame (make it easier to hit) 
* fix explosive shell death message
* c4 dropped message

* reskin web hook to be darker (1.1)
* new gloom3.bsp, dolby, lifer maps (1.1)
* new alien sounds (1.1)


Additions for 1.0f

* optional ir modes (red/not red)
* commands for classes changes
* jet ability for exterm
* cmd grenade sets grenade as current item so you can see how many are left
* team points shown for all players ?
* no changeteam if less than half health
* gave kamikaze the grapple
* infested bodies are damage resistant. They can be destroyed with normal weapons, but only with difficulty. Grenades will take them out easy.
* stacking of obstacles/spikers is back.. Cvar 'stacking' added to prevent stacking if servers desire
* bigger grenade delay on healer for giving spores/spike grenade (raised to 20 seconds from 10)
* give grenades and C4 IR visibility
* stalker - lowered delay time in firing spikes
* Increased slash ranges
* Spike spore radius lowered to that of infested body, no blinding (test!!)
* kamikaze small chance of exploding on death, random damage (50-110)
* mech loses 1 health every time he jumps (think of his jump as electifying the hull momentarily).
* Made 'turret' command not able to target spawns, depots, or turrets
* team spawn damage on by default (remember to change docs)
* lower grenade, c4, rocket radius (test this)
* chasecam bug - sometimes turrets targeted observers
* dead people able to use items sometimes
* newly created teleports need to be IR visible

next version:

- commands for building
- build with not enough points left bug (only happens if two people build at the same time)
- configurable team points
- new spider grenade sounds
- new gloom3.bsp, dolby, vedacon, lifer maps
- new alien sounds
- gl_modulate force to 3
- gl_polyblend force to 1
- vote kick/ban
- release fix for r_cullalias bug
- delay engineer reloads?
- Dead heavy frame is not right


Additions for 1.0e

* no longer allowed to build spawns or depots too close to each other
* Stopped 'stacking' of spider items
* Stopped stacking of depots on top of spawns
* added a small melee attack for the spider when he jumps so you can hit ducking soldiers
* added 'cmd destroy' for engineers and breeders. Take down unwanted structures
* incomplete spawns are not counted
* gave stalker some spike spores
* team evening code. Use the cvar 'teameven'. (on by default)
* team switching. Use cvar 'maxswitches' to set how many times you are allowed to switch
* fixed bug in the linux version 1.0d

Additions for 1.0d

* Made [EX] Shotgun shells more accurate (they are even more accurate when ducked).
* Added InfraVision for the aliens (!) (must have v3.20)
* fixed crouching body bug (I think)
* version number correct now

Additions for 1.0c

* fixed exterminator armor problem
* fixed infestation bug
* took out scratching sounds when two bugs touch
* increased damage on gas spore and added radius damage on spike spore

Additions for 1.0b

* crash fixes (ent->think == NULL error)
* bug fixes (detector not refunding points, others which I forget)
* Breeder time left now displayed on screen along with the pulse rifle overheat time.
* points now reset if you switch teams
* menu goes right to your team menu instead of the main menu
* menu points to last class if you have enough frags or the base class if you have zero

