                cja.bsp     Circle Jumping Academy.
               -------------------------------------

 This map is neither deathmatch nor single player compatible (unless
you're the sort of player that likes running around a map on your own
;). The only reason for this map is to practice and improve your circle
jumping. If you don't know how to circle jump then it's best to learn
from Julios, the jumping guru, at http://www.xenoclan.com in the house
of jumps section.
 The room features a panel which contains 20 numbers, each signifying 
a further and further distance to clear (20 being the easiest, 1 the
hardest). You simply set the level by shooting a number. The level also
features 5 different heights to jump from, all being more or less the
same difficulty but each involving different amounts of air time.
 
 Notes.
  As is probably noticeable, I'm not much of a mapper. There's some 
textures that don't match and stuff but I'm just not arsed at all, it's
also very blocky and simple (to keep the brushes down). It's not
supposed to look pretty, it's just there to see how far you can circle.
  The buttons are one way so if you want to try a different difficulty
you'll just have to load up the map again. I tried to work it another
way but it just wouldn't happen and it's not that much effort to load
up the map.
  It's best only to have one button pressed at a time as the multiple
entities may slow down you framerate, and hence make the jumps a little
harder.

 Competition.
  Record your best efforts on any of the heights and send it to me at
cjm@liverpool.ac.uk. Just remember to show the number panel at the end
of the jump to indicate the difficulty.

 Author:     Colin Moore aka [MG]Mr M
             http://ns.ph.liv.ac.uk/~cjm/mg

 Tools:      Tread by Prospect Vector
             http://www.planetquake.com/tread

 Build time    : Embarrasingly long for what it looks like.
 Game          : Quake2.
 Single player : No.
 Deathmatch    : No.
 Cooperative   : No.
 Difficulty    : No.
 New models    : No.
 New sounds    : No.
 New...  (you get the idea)