NST v060 Doc

Copyright 1998 - NPherno - npherno@sunstorm.net

Available through the Quake2 Modeling Studio -- www.quake2.com/modeling

Here's just a quick list of the keys and modes available...contact me for more info...I'll try to stick to a per-mode listing:

First, the Modes...Toolbar Buttons:

* Button 1: Camera Mode:

Dragging the mouse will modify the camera...Camera actions are always the same, so I'll go into more detail later on.

* Button 2: Mixed Mode:

This mode is a mix of the first and third modes...the Camera mode action is activated via the Ctrl key, so once you get used to it all, you can use this to quickly draw and re-position the camera....until then, you can use either the first or the second mode.

* Button 3: Paint Mode:

Left Dragging will paint on the skin, in both 2d and 3d views.
Right Dragging will pick the color that you are over up.

In the Palette Window, Left Dragging selects the paint color, and Right dragging selects the back fill color.
Also, Shift Left Dragging "masks" colors, and Shift Right Dragging "unmasks" colors...any color that is masked can't be drawn over when painting.

*Button 4: Mapping Mode:

In this mode, you can adjust the mapping of the mesh to the skin...Like the 2nd mode, the camera is activated with the Ctrl key.

Your current paint color is used to show the mapping triangles, and colors to both sides of that are used to show selection and highlights.

In the Skin View, Left Dragging drags points on the skin.  If you drag a point that is connected to selected triangles, then they will be effected, but if that point is connected to both selected and non-selected triangles, only the selected triangles will be effected, this means that you can break mapping groups, and totally re-arrange your skins...dragging a point that has no selected triangles will simply drag all connected triangles.

In the 3d View, Left Dragging selects triangles, and Right dragging de-selects triangles.

C clears all selections, I inverts the current selection, and Shift+C selects all.

Now for the camera actions:

Camera Actions:

Some modes require that you hold Ctrl to active camera interaction, but after
you've figured that out, here's how the camera itself works...

3d Window:
Left drag rotates around the target...
Right drag rotates the target around the camera...
Left+Right drag zooms the camera in respect to the target...
Right+Left dollys the target in respect to the target, but since the camera
model isn't able to show "focus", you won't see anything happen...try it, and
then left drag, and you'll see that the center of rotation has moved...
Shift+Left drag will change the "angle" of the camera...it defaults to 66
degrees, but if you want to change it, that's the way to go =]

Skin Window:
Left drag moves the target...
Right drag zooms in/out...

***

This doc sucks, so if someone wants to write a better one and post it, feel free...ask all the questions that you need =]

I plan to add _tons_ more, but I'm super busy, and have not been sleeping enough, so I can't give any specific times...but there will be more (like better paint tools, and a command line interface for other apps to spawn NST)....Have fun!  Let me know what you think, 'cause if you don't and I get bored, I won't add more stuff =]
	NPherno

