Title                   : Jump To It!
                       
Filename                : jt01b.bsp (beta 1b)

Game                    : Quake One

Author's                : Jeff Kendall - Aka: rocketman
                         
Email Address           : rocketman@planetquake.com

URL                     : http://come.to/rocketland/
ftp                     : ftp://ftp.cdrom.com/pub/idgames2/levels/rocketland
server                  : rocketland.dyndns.org:18000

Description             : Fast paced, low polygons but high pvs.

Players                 : 2-4


Additional Credits to   : The Texture Studio,  Id software, Worldcraft 1.6
                          Beta testers including haqsau, By-Tor, Kenny,
                          Terrible Tim, Goat666.

* Play Information *

Single Player           : Not Yet
Deathmatch 2-16 Player  : Yup
Difficulty Settings     : Yes
Bot Friendly            : Yes
New Sounds              : Yes (if run in rocketland mod - see notes)
New Graphics            : Yes
Mod                     : rocketland / regular deathmatch

* Construction *

Base                    : From Scratch
                      
Editor(s) used          : WorldCraft 1.6

Known Bugs              : none *

Notes                   : Hit the drawn by rocketman sign and hear James
                          Brown when you run this map in rocketland.


Build Time              : more time than I should spend on this sort of stuff
                          with a job and family.

Processor/Ram           : Pentium III 466/256M

Copyright Notice        : Feel free to run this map on your server or
                          distribute electronically but not for profit.
                          You may not use my textures except by request.
                          You may not "hack" the bsp file to remove or
                          add items.  If you find a bug, email me and I
                          will fix it.  If you run a server-mod that
                          substitutes items or add runes, that is fine as
                          long as you don't change the map file in any way.

