							march 18, 1998
Filename:         
CCorny.zip

Author:      
Arjan Dikhoff (Captain Corny)
     
Description: 
Space-marine training facility. Deathmatch only. No Deathmatch-starting positions yet. Update will follow. For criticism/comments/bugs/leaks e-mail a.r.dikhoff@bioledu.rug.nl.

Copyright:   march 18, 1998

License:
     This prefab-foundry may be freely used in level designs 
     both commercial and private.
     This prefab-foundry may be included on the Qoole CD-Rom.
     This prefab-foundry may be distributed on other CD-Roms or as part of a collection.
     This prefab-foundry may be used as a base to build additional prefabs.

If you intend to distribute this prefab foundry, you must include this readme-file. If you make something cool with this foundry or use it for something, please give me credit. Also I'd love to see your work, so please e-mail me your stuff.

special thanks to:
- Mike Zuurman 'Mr. Mouse' for lots of support (playtesting, coming up with new ideas, critisism).
- Dave Kouchi 'Scorcher' of Tsunamitech for playtesting and commenting on part of my prefab-foundry.
- Qoole for being a damn fine editor.
- The Qoole mailing list for hints about quake-editing in general.
- You :)

=====================================================================
extended description:

PREFAB FOUNDRY FOR RANDOM MAP GENERATOR (Tsunami) 

for the prefab-contest that was held by Tsunami technology inc.

With my prefabs the RMG will create a DeathMatch level. The theme is a Space-marine training facility. I included weapons, medicits and other entities, scattered around the different prefabs. There's no coloured lighting in these, because I don't have a 3d-accelerator (guess why I entered the contest), so I couldn't see if it would look right.
The required ground plans are all there of course, some double, some triple. I did this to try to make the map look less like a maze. And there are also some big prefabs that took a lot of work.
I didn't use areaportals, because I wouldn't know if RMG handles them right, and since my computer is pretty low-end, I couldn't compile a big enough map to see if it really works (if the areaportal is used twice or more for example). So for safety reasons, I didn't include any buttons, triggers, teams or anything that uses the target-key. (I read something in the manual about target-entities and not to use them, am I talking about the same thing here?).

Hope you enjoy my stuff!

Arjan Dikhoff
a.r.dikhoff@bioledu.rug.nl
