                                  Defusion

<Foreword>

     Have you ever played one of the various Capture the Flag patches
     and thought to yourself, "There's something missing..."? Well, so
     did we - the excitement. That feeling you get when you know that
     something is about to hit the fan, and you're holding on to it.
     Originally a brain-child of Jimmy Sieben, a.k.a. EvilGenius,
     Defusion has now become even more amazing that we had first
     conceived.
     Our main goal for Defusion was to create a high-quality, original
     patch - while at the same time keep the download size to a
     minimum. Downloading from a Quakeworld server should even be a
     relatively painless process*.


<Overview>

     "...real men play with bombs..."

     Imagine what Capture the Flag would be like if the flag was a
     timebomb. Take that idea to a higher level and you've got
     Defusion. Don't expect to be able to get the "flag" and hang from
     the ceiling while you eat your sandwich - if you don't hustle to
     a base, you're going to end up in pieces.

     Defusion takes place in an alternate Quake world, in which
     feuding clans and freelance teams of people meet on a common
     battleground to engage in a sport of sorts, in hopes to win fame
     and glory. Players who wish to participate in Defusion must first
     undergo a complicated surgical procedure. After they emerge from
     the surgery, they are equipped with bio-mechanical implants that
     make it possible to physically enhance themselves using modules
     that are placed at strategic locations about the play field. It
     also means that players can carry much more ammo at one time than
     before. (The available modules and their purposes are listed
     below.)

     All of the elements in Defusion are well thought-out and
     implemented carefully. When the bomb explodes, you know it. When
     time is running short, you not only know who has the bomb, but
     how many precious seconds they have left. Some more points of
     interest are: the larger-than-life wall of flame that eminates
     from the explosion; the earth-shaking aftershocks that actually
     shake up everyone on the level (which can make it difficult to
     walk straight for a moment or stay on narrow ledges if you aren't
     careful); the skillfully and professionally constructed artwork;
     and all the sounds in Defusion have been built with two major
     ideals in mind - consistancy and quality. We engineered the
     sounds using a large library of professional sound effects.

<Teamplay>

     There are several ways to play the game; the person who
     maintains the server decides which mode his or her clients would
     prefer. Following are the three basic ways to set it up:

       1. Everyone for themselves - in this mode, there are no teams.
          Works great for small groups (i.e. small LAN parties).
       2. Standard Teamplay - this is basically standard Quake
          teamplay, except for the damage modifiers listed below.
       3. Strict Teamplay - all rules of Standard Teamplay are
          followed, but you cannot change teams during play.

     And here are the teamplay damage modifiers:

        + Type 1 - you can inflict damage on yourself, but not your
          teammates
        + Type 2 - you can inflict damage on everyone, including
          yourself
        + Type 3 - you can inflict damage on yourself; but if you
          shoot a teammate, you will be hurt

     Defusion levels can be set up several different ways, which
     depends on how the person who creates the map decides would be
     best for his or her level. A "standard" setup would include one
     bomb (with a two-minute fuse), one base and two teams. The levels
     that we are making available for Defusion are configured in this
     manner. However, the map-maker has complete freedom in many
     different areas when making Defusion maps. There can be a
     virtually unlimited number of bombs and bases - each of which can
     be designated to a particular team only - and a maximum of six
     teams.
     We encourage people to compose their own Defusion maps and
     distribute them as they feel appropriate.



<Gameplay Enhancements>

     We have not only tweaked certain parts of Quake for
     serious deathmatch, we have added new elements that will keep
     everyone on their toes.

        + Modules

          Modules are small electronic devices that players can pick
          up in order to enhance their weapons and bodies. There are
          six types of modules:
            1. Weapon Strength Upgrade module - doubles the amount of
               damage done by your weapons.
            2. Weapon Speed Upgrade module - doubles the firing rate
               of all your weapons.
            3. Armor Upgrade module - halves the amount of damage you
               receive.
            4. Life Force module - not only do you regenerate health
               over time, but your maximum health value is doubled.
            5. Shadow module - when the Combat Shadows are activated,
               there are five mirror images of yourself that follow
               every motion you make. One of the shadows attacks what
               you do with the same weapon you are using, and all five
               of you look exactly the same.
            6. Revenge module - use this module and the person who
               kills you next will have a not-so-nice suprise waiting
               for him...

          You can only use one module at a time, and depending on how
          the game is configured, modules may wear off after a while.
          If you wish, you can discard a module in order to pick up
          another. There are four ways to configure the use of
          modules:

            1. Modules become active as soon as they are picked up,
               and last until the level ends or you die.
            2. Modules become active as soon as they are picked up,
               but wear off after 45 seconds.
            3. You may activate a module at any time by pressing a
               key; wears off 45 seconds after.
            4. No modules.

        + The Wraith

          The Wraith is a neutral device that randomly appears in
          certain parts of a level and drops items behind it. It may
          be a health pack, possibly a full backpack or red armor. Or
          if you are lucky it may be a weapon or powerup (like a
          pentagram or quad damage).

        + The Ejectulator

          This little ball of sweetness can turn a seemingly hopeless
          situation completely around. The first time you press fire
          after picking it up, everyone that is anywhere near you (you
          need not be looking at them, or even be able to see them),
          will have all of their weapons and ammo ejected in all
          directions - leaving them with an axe. And if you're quick
          enough, you can get their weapons before they get a chance
          to reclaim them.

        + Weapon enhancements

          We thought that the standard Quake arsenal was somewhat
          unbalanced, with the rocket launcher being the most used
          weapon. So, in order to restore some sort of balance, we
          have tweaked and enhanced some of the standard weapons. We
          have also added three new weapons. Weapons are listed in the
          order that they appear in Quake:

            1. Grapple Launcher - this weapon is similar to the
               popular grappling hook, except that it requires a
               rocket to use. Also, the arm-mounted Grapple Launcher
               has been endowed with two hooks. One fires foreward,
               and the other backward. This allows you to move back
               and forth on the monofillament line that connects the
               two hooks, while at the same time fire any weapon you
               want.

            2. Axe - the trusty old peice of steel. You can swing it a
               bit faster thanks to your new mechanical innards, but
               that's about it.

            3. Single Barrel Shotgun - the next-to-last resort. If you
               have to use this weapon, you can be a little less
               afraid than before. It shoots a bit faster and does a
               bit more damage - In the right hands it can be deadly

            4. Double Barrel Shotgun - what happend to this monster of
               a weapon between Doom and Quake? Well, we have restored
               it to its full glory. One shot in the face will kill
               someone without armor, and two will do in just about
               anyone. By the way, it takes longer to reload now - so
               be careful.

            5. Chain Shotgun - when you want to share something with
               that special someone, this is the death-dealer you're
               looking for. The name says it all...

            6. Nailgun and Super Nailgun - the weapons themselves have
               not been altered, but all the nail ammo has been
               replaced with new exploding nails. While only a small
               explosion, they still do a considerable amount of
               damage.

            7. Grenade Launcher - the same familiar death-pumping
               tube, but due to the new grenade ammo, the fuse has
               been shortend a little.

            8. Rocket Launcher - this all-time favorite is completely
               untouched. If it isn't broken, don't fix it.

            9. Slider Gun - this bad boy totes three barrels, and
               shoots some of the deadliest grenades you've ever seen.
               The grenades aren't quite normal, though. Shoot them at
               a wall and they will slide along it until they hit
               another wall - or whatever happens to be in the way.
               Getting those bank shots just right can be very
               fruitful. You have to see it in action to really get a
               feel for how it works.

           10. Thunderbolt - again, if it isn't broken, don't fix it.
               But you might find it more useful now, because you get
               three times the normal ammount of ammo when you pick it
               up.
