DougPack
Version 0.2
http://www.planetstarsiege.com/renegades
=====Credit/Learning Links=====
PrestoPack			http://www.planetstarsiege.com/presto/
Zear's Scripting		http://www.cetisp.com/~thammock/scripts/
Writer's Scripting		http://www.planetstarsiege.com/lorne/index.html
Killer Bunny			http://www.planetstarsiege.com/scripting/
LabRat (Function list)		http://labrat1.simplenet.com/sstribes/

I would like to thank all my friends on my ICQ list and that regular on Quetzalcoatl's server
who have helped me test my pack before release. You know who you are=)

=============NOTICE READ THIS FIRST==================
*****Read the the .cs files for information regarding them*****
*****Shock Bypass will NOT work if you don't use the cycle keys*****
*****IF SOMETHING IS NOT WORKING, THERE IS A GOOD CHANCE ITS YOUR FAULT******
=====================Credits=========================
Thanks goes out to Writer, Presto, Zear, and the other many scripters who have helped me make this possible
through example. 

I used Writer's Tap Throw script as an example for my favorites.cs, the ability to assign an extra favorite to each 
current favorite key would not have been possible without his Tap Throw script.

Also, I would like to credit Killer Bunny, who's randomtaunt.cs was used to make my taunt.cs.

Presto, for his awesome script pack which made designing my hud extremely easy. Along with the rest of his neverending 
line of functions and other useful things. 

Zear, who's scripts I have looked at as examples for how to do new things. Along with everyone that has posted scripts on 
Zear's page. 
=====================================================
DropSell.cs
Well I know there has been a CleanUp script since the day Tribes was released, and believe it or not I couldn't get it to work.
So I just made my own after I made DropAll. I have no idea how well the CleanUp script works (The one I didn't make).
=====================================================
This script is mainly for Renegades, they will all work with regular tribes except for shock.cs and dualshot.cs. 
I do NOT have support for any other mods in here, and I don't plan to unless I start regularly playing the other mods. 
You will want to look at each .cs file for detailed instructions on how each one works. If you read all documentation 
thoroughly, you will not have a problem using my script pack. This pack works perfectly for me, and it should for you too.
=====================================================
Extract all files into 
Tribes\config\doug

Then look for this line in your autoexec.cs
exec("presto\\Install.cs");

add the following line right below that
exec("doug\\doug.cs");

So it will look like this
exec("presto\\Install.cs");
exec("doug\\doug.cs");

It must be in that order. This pack requires Presto Pack 0.93 or later.

Then go to Tribes\config\doug and set up your settings in doug.cs.

Obviously these changes are in addition to what's already in my pack=)
Changes in DougPack v.0.2
-------------------------
- Cleaned up doug.cs, easier to read instructions! (Read them!)
- Changed the defaults around in doug.cs to help people set up faster/easier.
- LastFav hud added. Displays your lastfav. LastFavHUD is a small box in upper right corner of your screen.(Works with
  autobuy lastfav)
- Added ability to name your favorites. Displayed in LastFav HUD. There is no limit to how long the names
  can be. Please look under Problems/Notes (doug.txt) for how to avoid problems with this.
  If you choose to name it, the hud automatically resizes for the names.
  If you choose not to name your favs, it will be a small box with a number in it in the top right corner
  of your play area.
- FavOnEntry added. Fill in your most used favorite, and its automatically your LastFav when you enter a game.
- Added a key to buy your last manually bought item at an inv station. Got this from LabRat's function list.
- Added a key to mark your favorites at any time without opening the inv window. (LabRat)
- Added the ability to assign a favorite weapon to each favorite. This weapon will be brought up when you exit
  an INV Station.
- Added a workaround for Renegades Thunderbolt. The commands drop("Thunderbolt"); and sell("Thunderbolt"); did not 
  work. (You can still put "Thunderbolt" as a fav wep now)
- A bug where some servers spelled "circuit" differently for circuitbypass was fixed.
- Fixed a ducking issue, should be much easier now.
- Renamed all global variables and functions to avoid future conflicts with other scripts and script packs.
- *** Added Smart Shield *** Automatically activates your shield if you fire a non-energy weapon. You cannot be 
  using the jetpack while firing to activate it. If you are using smart shield and firing, then jetjump, your shield
  will turn off as you continue to fire and fly. Then when you stop jetting the ground, it will wait 5 seconds (you can 
  change this) and if you are still firing the shield will come on. The reason for that delay is for it to recover from 
  the jump. When you stop firing, the shield will wait 3 seconds (you can change this seperately too, easily) and then 
  check if you have started firing again, if so, it will stay on... if not, it will turn off. The reason for the delay 
  for it turning off is in case you  stop shooting to find someone in combat! Also, if you manually toggle the shieldpack
  on/off, my script will know it, so it won't turn off when you go to fire=) There is a toggle key for this and you can 
  default it to off if you wish. I really suggest you give this option a try, you will never have to toggle your shield 
  manually again. Compatible with regular Tribes and Renegades 2.0!
 

Problems/Notes
---------
***Smart Shield***
I have not yet figured out how to check what mod the server is running when you connect.
When I find out I will make a new version and release it.
As of right now you will get the best usage out of Renegades 2.0. There is a bug if you deliberately switch
to an energy weapon after you activated the pack, the pack won't turn off for you to fire it...

Also, THERE IS NO TOTAL SUPPORT FOR REGULAR TRIBES. 

If you have any problems, you probably put a setting in wrong.
Read all instructions thoroughly, in each file, if you have a problem and didn't read them already.
If your lastfav name isn't showing up in FavHUD, it is probably too long.

If you hit a key, and the wrong fav pops up, you are hitting these keys too rapidly, and its causing you to
buy the wrong favorite. The extra favorites script I made is a utility, not a toy=) Dont expect it to work right
when you use it like a toy=)

Avoid hitting the duck key while you are already ducking, it will play the animation again and make you stand up
then duck again.

If you hit a key and the function is simply not working, it is most likely a missassigned key. However, sometimes 
there is a binding problem where it simply will not bind to a key, this is a problem for some reasons in all scripts.
You will have to simply go into config.cs, find the key that you want to bind to, and delete all references to it. Make
sure Tribes is closed when you do this.

----===== MAKE SURE YOU EXEC MY SCRIPT PACK BELOW PRESTO'S PACK =====----
-----
Naming your Favorites
-----
If you are missing a word to be displayed in the box, it is getting cut off, or something similar, try reducing 
the amount of "large" letters, by large, I mean letters that are wider than others. As of right now I don't know how
to have the box resize and fit a word perfectly, so I just take the amount of characters, multiply it by 9, and that 
is the box width. However, I was testing and was able to have a name 100+ characters long just fine, you just have to 
be careful how you do it.

There is another cosmetic problem where if you use too many small letters, the box will be about a millimeter too big=) 
I still think this is better than having a 18 character limit, and perhaps having the name "Spy" in this 18 character window.
Once again I don't know how to perfectly do this yet, so, sorry!

--------------
Note from Doug
--------------
This was originally a group of scripts I made for myself. Some friends of mine asked me why I was away so often during games, 
I told them about the scripts I made. Eventually a bunch of them were asking for my scripts and it got to the point where a 
few of them suggested I released them.
-
So now I am trying to make my own scripts still, but also keep in mind how easy it will be for Joe Gamer to set up, 
and understand. I hope that some day people will be using at least a couple of my scripts along side with the other 
wide-range of scripts already available=) At the least, I hope you enjoy my script-pack, and find it a valuable tool 
as you play your game.