quake2 ctf

info_player_deathmatch, info_player_team1, info_player_team2
item_flag_team1, item_flag_team2
misc_ctf_banner, misc_ctf_small_banner

This tutorial will take you through the new entities for Q2 Capture the Flag, and what you need to do to get a CTF map up and running. The only exception is info_player deathmatch, which has a slightly different usage than standard DM. NOTE: in the initial release of Q2CTF, maps had to have a "message" key/value pair in the worldspawn entity, or they would crash. This appears to have been fixed in version 1.01. Player starts: The most important diference from standard Q2 editing is the use of player starts. You need to add starts for the teams, as well as generic respawn points info_player_team1, info_player_team2: These are the team spawn points, and are only used when a player first joins a team. The only key/value pair for these is the "angle" key, which detemines which direction the player will be facing. Team 1 is red. Team 2 is blue. info_player_deathmatch: These are the generic spawnpoints that are used for the remainder of the game (example: if you die, you come back to one of these, not to a team start.) Again, the only key is the "angle" key. These also determine where the tech powerups will spawn when the map begins. NOTE: There are no info_player_start entities in CTF maps. CTF forces a server into deathmatch by default, and so they are never used. item_flag_team1, item_flag_team2: What would CTF be without flags? These are easy enough to use. Simply place them in the map where you want them to be. That's it. misc_ctf_banner, misc_ctf_small_banner: These are the big waving banners you see hanging on the walls. They take two key/value pairs: "angle" use this to rotate the banners. simply rotating them in the editor will do nothing. "spawnflags" defaults to "0" (red). Set to "1" for a blue banner. And that's it... -GrrandMaMa You can check out the example (rustctf1.map) for a better idea. Also if you have any problems or need some help please post to the discussion board. Return to Tutorials Page...

All content © 1998 by Shane 'Fishman' Sherman. This particular tutorial was created by GrrandMaMa and belongs to him. Quake and Quake2 are trademarks of id software. All rights reserved.