Want to learn the ins and outs of game editing and design? These tutorials will help you out on your quest to master quake2. I have also supplied very simple example maps for all the tutorials to help you out. All of these tutorials are a work in progress and if you find any errors or anything that you would like me to add then please email us and let us know. If you have any tutorials that you would like me to include that you have made yourself then please email them to us. Thanks and enjoy! I would like to thank my partner is crime GrrandMaMa and EutecTic, David Shaw, and everyone else who has helped out with these tutorials. We could not have done it without you. NOTE: All of the example maps have been placed on one zip file, located in the directory where you extracted these tutorials. Remember though that we will be updating these quite often correcting mistakes and add more tutorials so check back often. Be sure and upzip keeping the directory structure and read the text files. Thanks Misc. Quake2 Tutorials
ADVANCED BRUSHES 101 | Rewolf
Leaked | BadMonkey
Compiling Errors | Shane 'Fishman' Sherman
Sun feature included in ArghRAD | Michael N. Meadows
Sun feature included in gddqrad3 | Michael N. Meadows
Frequently Asked Questions about quake2 level design | Richard Neff
Areaportals - Common Problems | Joel Caesar
Texture Blending | James Parkman
Area Light | GrrandMaMa
Prefabs | BadMonkey
Surface Properties | Shane 'Fishman' Sherman
Environment Maps | Shane 'Fishman' Sherman
Colored Lights | Shane 'Fishman' Sherman
Compiling Utilites - QBSP3, QVIS3, QRAD3 | Shane 'Fishman' Sherman
Hint Brushes De-Mystified | jcaesar@mediaone.net
func_areaportal - addendum | GrrandMaMa
func_areaportal - addendum2 | Joel Caesar
Quake 2 Entities
ammo_
ammo_bullets | :ammo for the machine gun and chaingun
ammo_cells | :ammo for the hyperblaster and BFG
ammo_grenades | :ammo for the grenade launcher and hand grenades
ammo_rockets | :ammo for the rocket launcher
ammo_shells | :ammo for the single barrel and double barrel shotgun
ammo_slugs | :ammo for the railgun
func_
func_areaportal func_button func_clock
func_conveyor | :Useless, If you want a conveyor use a func_train. This entity is NEVER used in quake2
func_door func_door_rotating func_door_secret func_explosive
func_group | :Not used in the game. Only used in qed4 for grouping brushes.
func_killbox func_object func_plat func_rotating func_timer func_train func_wall func_water
info_
info_notnull info_null
info_player_coop | :Where a player is spawned in a cooperative game.
info_player_deathmatch | :Where a player is spawned in a deathmatch game.
info_player_intermission
info_player_start | :Where a player is spawned in a Single Player game.
item_
item_adrenaline | :This slightly increases your health permanently.
item_ancient_head | :John Carmacks head. Adds 2 to max health
item_armor_body | :adds 100 to armor
item_armor_combat | :adds 50 to armor
item_armor_jacket | :adds 25 to armor
item_armor_shard | :adds 2 to your armor
item_bandolier | :Increases your carrying capacity for all ammunition except grenades and rockets.
item_breather | :This provides oxygen when submerged in liquids.
item_enviro | :This provides protection from harmful fluids.
item_health | : heals 10 hitpoints
item_health_large | :heals 25 hitpoints
item_health_mega | :heals 100 hitpoints
item_health_small | :Heals 2 hitpoints
item_invulnerability | :renders you temporarily indestructible.
item_pack | :This allows you to carry more ammo on your back.
item_power_screen | :Gives you 200 armor towards energy weapons
item_power_shield | :provides improved protection against energy weapons. While it is being used, it drains energy from your cells when damaged.
item_quad | :temporarily multiplies all your weapons' strengths by four
item_silencer | :silences the discharge of any weapon.
key_
key_airstrike_target key_blue_key key_commander_head key_data_cd key_data_spinner key_pass key_power_cube key_pyramid key_red_key
light
light light_mine1 light_mine2
misc_
misc_banner misc_bigviper misc_blackhole misc_deadsoldier
misc_easterchick | :monster_chick that is positioned on her side. Does not attack, or walk or anything. Just for looks. Used in the secret on the last level.
misc_easterchick2 | :monster_chick that is positioned a little differently then the first monster_chick. Does not attack, or walk or anything. Just for looks. Used in the secret on the last level.
misc_eastertank | :monster_tank that that is sitting down. Used in the secret on the last level only. Does not do anything. Just for looks.
misc_explobox | :Those barrels that are pushable and explode when shot.
misc_gib_arm misc_gib_head misc_gib_leg misc_insane misc_satellite_dish misc_strogg_ship misc_teleporter misc_teleporter_dest misc_viper misc_viper_bomb
monster_
monster_berserk monster_boss2 monster_boss3 monster_brain monster_chick monster_flipper monster_floater monster_flyer monster_gladiator monster_gunner monster_hover monster_infantry monster_jorg monster_makron monster_medic monster_mutant monster_parasite monster_soldier monster_soldier_light monster_soldier_ss monster_supertank monster_tank monster_tank_commander
path_
path_corner
point_
point_combat
target_
target_actor | :Not implemented. The code is incomplete
target_blaster target_changelevel target_character target_crosslevel_target target_crosslevel_trigger target_earthquake target_explosion target_goal target_help target_laser target_lightramp target_secret target_spawner target_speaker target_splash target_string target_temp_entity
trigger_
trigger_always trigger_counter trigger_elevator trigger_gravity trigger_hurt trigger_key trigger_monsterjump trigger_multiple trigger_once trigger_push trigger_relay
turret_
turret_base turret_breach turret_driver
weapon_
weapon_bfg | :Most powerful weapon. Takes ammo_cells
weapon_chaingun | :wastes lots of ammo_bullets
weapon_grenadelauncher | :takes ammo_grenades
weapon_hyperblaster | :Very good weapon that takes ammo_cells
weapon_machinegun | :Takes ammo_bullets
weapon_railgun | :Slow firing powerful gun that takes ammo_slugs
weapon_rocketlauncher | :Takes ammo_rockets
weapon_shotgun | :2nd gun that takes ammo_shells
weapon_supershotgun | :Awesome weapon that takes ammo_shells. shoots 2 at a time
Worldspawn
worldspawn Quake 2 CTF Entities
info_
info_player_team1 | :Player start position for team 1(red)
info_player_team2 | :Player start position for team 2(blue)
item_
item_flag_team1 | :Team 1's flag(red)
item_flag_team2 | :team 2's flag(blue)
misc_
misc_ctf_banner | :256 unit tall banner that defaults to red. Set the first spawnflag to get blue
misc_ctf_small_banner | :128 unit tall banner that defaults to red. Set the first spawnflag to get blue.

HTML Design, original concept of rust by Shane 'Fishman' Sherman rust is © 1998 by Shane 'Fishman' Sherman and Martin Ka'ai Cluney(GrrandMaMa). Quake and Quake2 are trademarks of id software. All rights reserved.