Date: 02/29/2000
Quake3Arena DM/Tourney level.

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Title:            Arrakeen Gamma
File:             arrakeengamma.bsp in the arrakeen.pk3 map pack
Author:           Levi 'Smack2[SiN]' Spears 
Email address:    smack2@swbell.net
URL:              http://home.swbell.net/jillevi/index.html
Description:      This is the second release of this map.  I have attempted to fix some serious botplay issues, as well as rebalance the map in terms of weapons and general gameplay.  There are also two major and several minor architectural fixes.  This map is designed for 4-10 players, and has full bot support.  No BFG or grenade launchers.  Mix of tight hall fighting and column dodging, and two or three open areas, as well as a good vertical movement for rail fighting in the transition areas.  R_speeds should remain under 4500 in most areas.  This is the major palace map from the Arrakeen series, set on Giedi Prime from the Dune series by Frank Herbert.
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Gametypes:        Single, FFA, Tourney
Bot File (aas):   yes
New Sounds:       no
New Graphics:     no
New Music:        no
Installation      Unzip arrakeengamma.zip and extract all files to \..\Quake III Arena\baseq3
                  Start Q3A with the 'sv_pure 0' switch      
                  Select either Single or Multiplayer and map should appear in map lists
                  Frag like the mad bitch you are ...
                  
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Construction

Base:           Done from scratch
Editor:         Q3Radiant 181 by Id Software
Other apps:     Q3Build (http://q3build.gamedesign.net/) by Sagnor and AzrKnight
                BSPC GUI (http://www.ion.com.au/~dans/) by Sanios Software
                Java MD3 Model Viewer (http://fragland.net/md3view)by Erwin 'KLR8' Vervaet
Known bugs:     None 
Creation time:  About one and a half months
Machines:       650 Athlon, 128MB, Elsa GeForce DDR, 400 Celeron, 128MB, TNT and PII 300, 64MB, ATI IIc (work sucks ;))
Compile time:   BSP 20 sec,  FULLVIS 1100 sec, LIGHT -EXTRA 11550 sec

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Thanks

Jihad (http://q3a.stomped.com/jihad/) for putting up with floods of email, Kali98 for support, my fiance for putting up with this, and all the folks who post at forums about editing ;).  The folks at id probably deserve a kudos or two, as well ...

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Distribution / Copyright / Permissions 

Copyright (c) 2000 Smack2[SiN], Levi Spears
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
If you like it enough to use part of it in another level, please credit this author

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