Recon Wars Entity's

1. AMMO BAG - THIS ENTITY IS FOR GIVING ENTITY'S AMMO
classname = "item_ammo_pack"
	ammo = type of ammo wanted in ammo pack
		ROCKETS		1
		SHELLS		2
		SLUGS		4
		CELLS		8
		GRENADES 	16
		ARROWS		32
		BULLETS		64
		NUKE_ROCKETS 	128
		If you wanted SLUGS, SHELLS, and ROCKETS. you would enter
		in a value of 7
	ammo_amount = AMOUNT OF AMMO FOR EACH REFILL
	ammo_respawn = HOW LONG BEFORE IT RESPAWNS
	message = message to be displayed when picking up ammo.

2. CTF_GOALS - THIS ENTITY CAN BE USED FOR MANY THINGS
classname = "item_ctf_goal"
	ammo = type of ammo wanted in ammo pack
		ROCKETS		1
		SHELLS		2
		SLUGS		4
		CELLS		8
		GRENADES 	16
		ARROWS		32
		BULLETS		64
		NUKE_ROCKETS 	128
		If you wanted SLUGS, SHELLS, and ROCKETS. you would enter
		in a value of 7
	ammo_amount = AMOUNT OF AMMO FOR EACH REFILL
	ammo_respawn = HOW LONG BEFORE IT RESPAWNS
	message = message to be displayed when picking up ammo.
	cap_goal = team number
		1 for CAP Team 1's Flag(Red Teams)
		2 for CAP Team 2's Flag(Blue Teams)
	goal_to_who = WHO DOES IT AFFECT
		ONLY_YOU	 1
		YOUR_TEAM 	 2
		OTHER_TEAM 	 3
		BOTH_TEAMS 	 4
	model = "path/to/model.md2" What the goal looks like
	type_of_armor = TYPE OF ARMOR TO GIVE PERSON
		JACKET ARMOR	1
		COMBAT ARMOR	2
		BODY ARMOR 	3
	give_armor_goal = AMOUNT OF ARMOR TO GIVE
	give_health_goal = AMOUNT OF HEALTH TO GIVE
	dmg_goal = AMOUNT OF DAMAGE TO DEAL
	breather_time = AMOUNT OF BREATHER TIME TO GIVE OUT(In seconds)
	enviro_time = AMOUNT OF ENVIROMENTAL SUIT TIME TO GIVE OUT(In Seconds)
	invin = AMOUNT OF INVINCABILITY TO GIVE OUT(In Seconds)
	quad_time = AMOUNT OF QUAD TIME TO GIVE OUT(In Seconds)

3. CTF_CAP - THIS ENTITY ALLOWS YOU TO CAP WHEN YOUR FLAG IS NOT AROUND
classname = "item_ctf_cap"
teamnum = WHICH TEAM IT STARTS ON, DEFAULT IS 1(RED TEAM)

4. CTF_CHANGE_CAP - THIS ENTITY ALLOWS YOU TO CAP WHEN YOUR FLAG IS NOT AROUND AND CHANGES FROM EACH TEAM.
classname = "item_ctf_cap_change"
cap_change = HOW OFTEN IT CHANGES FROM EACH TEAM, DEFAULT IS 5 SECONDS
teamnum = WHICH TEAM IT STARTS ON, DEFAULT IS 1(RED TEAM)


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IN ANY DOOR, PLATFORM, OR BUTTON YOU CAN USE THE FOLLOWING KEYS BELOW TO MAKE THEM SO ONLY A CERTAIN CLASS OR CERTAIN TEAM CAN GO IN THEM.

teamnum = ONLY TEAM THAT CAN ACTIVATE IT
	RED TEAM	1
	BLUE TEAM	2

classnum = ONLY CLASS THAT CAN ACTIVATE IT
	CLASS_SOLDIER			1
	CLASS_MEDIC			2
	CLASS_HEAVYMUNITIONS		3
	CLASS_SNIPER			4
	CLASS_EXPLOSIVEEXPERT		5
	CLASS_TECHGUY			6
	CLASS_LIGHTARMORY		7
	CLASS_UNDERCOVER		8
	CLASS_FIREGUY			9
	CLASS_ENFORCER			10
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