5/17/97
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Title                   : The Donut
Author                  : PainterKev
Email Address           : painterkev@widomaker.com
Description             : Deathmatch level. Ideal for one on one LAN play
Beta Testing            : Gold, Critical, Reklaw, Hybrid, and Woo.
Other Works             : paint1.bsp
                          paint2.bsp
                          paint3.bsp

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* Play Information

Single Player           : yes (no monsters)
Cooperative             : Yes (still no monsters)
Deathmatch              : Yes (be your own monster)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : YES, all original textures. except for the lava.
Demos Replaced          : None
Source Included         : No

* Construction *

Base                    : New level from scratch.
Editor(s) used          : Worldcraft, Mipdip.
Known Bugs              : none.
Build Time              : a coupla weeks off and on.
Brushes			: 188 well, I prefer sable over synthetic hair...  <G> 

* Notes *

This map was a collaborative effort between myself and Gold.  
It was designed as a variation on E1M7
Notice the superhealth and red armor sometimes respawn by the quad instead of on the middle platform.
It's an interesting quirk, so I kept it.
As this is a deathmatch level I did not put in an exit.
This map can be found:
http://www.widomaker.com/~painterkev/
http://www.widomaker.com/~redlance/quake/

*Special Thanks To*
Gold for some excellent playtesting on his LAN

* Running donut *
place donut.bsp in quake\id1\maps\

from your quake directory type:

quake +map donut

       or

start quake and at the console (the thing you get with the ~ key)
type in
map donut

donut.bsp may only be distributed 
provided all text files remain intact.


 
