QuakeWorld Forever Beta2
-------------------------

Congratulations you've got yourself a copy of QuakeWorldForever.
If there are any bugs please report them to the link on which you're
supposed to send bugs to on the qwf homepage.

What is QWF anyway. QuakeWorld Forever is a modification of the source
code released by idsoftware incorporating security into it's client to
produce a game that is hopefully cheat free. If you are interested in
the QWF security model please see the Encryption docs on the QWF homepage.

	penpen


Change Log..
-------------

1) Added new crc checking so that client binaries can't be hex edited.
2) Added new Server authetication.
3) Added new key hiding method.
4) Fixed texture problem for non-3dfx cards
5) Can now make mouse cursor invisible when the mouse is windowed in glqwcl

todo list
----------
1) Add support for xfree86 vid-mode extensions. (gl and x11 clients)
2) Add full screen support. (gl and x11 clients)


glqwfcl.glx notes
---------------------------------------------------------------------------------
glqwcl.glx This client is compiled with a Mesa3.2dev.
Extra command line flags.
-no3dfx: This will get rid of texturing problems faced with opengl
cards that aren't 3dfx.

Extra Console Variables
gl_transparent_mouse: If this variable is set when _windowed_mouse 1
defined, then the mouse will become nicely transparent.

For Utah-GLX users I reccomend the following in your autoexec.cfg (Since I am one)
-
gl_ztrick 0
+mlook 1
gl_transparent_mouse 1
You will also want to start the glqwcl with the -no3dfx flag and you
should be a rocking and a rolling.
-

qwfcl.svga notes
-----------------

qwfcl.x11 notes
----------------

qwfsv.real notes
----------------

