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Title                   : The SoulSword
Filename                : Sword.txt
Author                  : Ryan Conner Stoughton
Email Address           : ryan_de_canada@hotmail.com
Description             : GIVE ME NO CREDIT!
                          
                          99% of the credit goes to DAE|\/|ON and The
                          Genestealer!  DO NOT e-mail me about how
                          great this weapon
                          is UNLESS you like it because of how I
                          changed it!
                          
                          This sword code is based on the Hellsword by
                          DAE|\/|ON (daemon6@rocketmail.com)
                          
                          The models are based on id's axe and the
                          vorpal sword by the Genestealer
                          (sslique@io.com).
                          
                          THANK YOU BOTH!
                          
                          Differences from the Hellsword:
                          Mana only regenerates when you have either
                          the Sword or the Spikes selected.
                          When the Spikes are selected, mana
                          regenerates and you can see it.
                          The Sword and Spikes are all in the standard
                          weapons loop (and reverse loop)
                          Mana also carries over between levels.
                          The original Hellsword (as opposed to
                          Hellspikes) is GONE!  The axe model has been
                          changed to the sword model.
                          The new axemodel is a combination of the Axe
                          Hand and the Vorpal Sword pickup model.
                          The old axe sound has been replaced with the
                          Hellsword woosh!
                          
                            Playtesters
                          Sean Stoughton
                          Dave Pattenden
                          Rmi Cayouette
                          Serge Cayouette
                          
                            Finally
                          I'd appreciate it if someone sent me a little
                          info on the grenade launcher (specifically
                          what .qc file holds the
                          info on its distance firing).  Also I'd like
                          to add a stab and an arcing slash (like the
                          original vorpal sword), but
                          I'll need to know where the QuakeC is for
                          adding new swings, as well.
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* Play Information *

Single Player           : Yes
Cooperative             : Untested
Deathmatch              : Untested
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes
New Monsters            : No
New Demos               : No
New Models              : Yes
QuakeC Patches          : Yes

* Construction *

Base                    : DAE|\/|ON's Hellknight Sword and The Genestealer's Vorpal Sword
Editor(s) used          : Quake Army Knife, Version 4.06 and qME Lite.
Known Bugs              : The Reverse weapons switching
                          (impulse 12) only goes DOWN, it doesn't
                          loop back to the Thunderbolt (could 
                          somebody please e-mail me a new 
                          CycleWeaponReverseCommand, please?)
                          It hasn't been tested in multiplayer yet, but
                          I 
                          think it will work.
Build Time              : A couple of weeks (actually about 20 hours, over the course of several weeks.  This 				is my first real QuakeC-ing and Modeling expedition).

Comments                : I'll add the Ycam (chasecam) as soon as I
                          remake the player
                          .mdl with the new sword.  I'll also wait till
                          then to debug it
                          in multiplayer.
