HXBSP - Armin Rigo - version 0.6

This archive contains the build packs for Hexen II.

HXBSP is a modified version of id Software's QBSP for Hexen II.
It is designed and tested for "QuArK" (Quake Army Knife) but should
work with any map editor.

           !!! It is a compiler for HEXEN II MAPS ONLY !!!

Here are the changes from the original version :

 * This version of QBSP reads floating-point values instead of integers
   for 3D coordinates. This has been developped for QuArK, a map editor
   that writes floating-point values. Using this QBSP instead of
   another one will make your maps look in Quake exactly like they do
   in QuArK.

 * Advanced texture positionning (QuArK 5 only). This
   lets you put textures in any position with any distortion on any
   wall. Try for example to position correctly the textures on a crate
   that has been rotated of approximately 30 degrees around all three
   axes : it is impossible - until now !

 * Automatically produces a log file, QBSP_LOG.TXT.

 * A few other bug fixes...



Write me if you want the source code.

Compiled by Tanguy Gilmont (gilmont@dice.ucl.ac.be).



QuArK's home page is http://www.planetquake.com/quark

HXQBSP based on original code by John Carmack (JohnC@idsoftware.com)

Neither this program nor his author is by any way related to id Software

"QuArK" is only the abbreviation of Quake Army Knife and is not related
to Quark, inc.

THIS SOFTWARE COMES WITH NO WARRANTY AT ALL. Distribute freely.


Armin Rigo  (arigo@planetquake.com)
 (don't send the maps you made at this address !! If you made cool maps,
  please send an URL only to the QuArK web site manager)
