Episode Telepod - Christian Ocampo (aka Cykosis), Clan Flatliners Head

The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab

	TEXTURES:

	PLAT_STEM for the whole telepod, TECH01_1 for the top portion.
	Change them to your liking, as long as you think it looks okay.

	ENTITIES:
	
	Just the light behind the teleporter.

	WHAT TO DO:

	This is a prefab so basically just copy it to your map. Make sure
	you take note of the TRIGGER_TELEPORT and the teleport's positions
	as well as the doors. Place the telepod on your map and add the door.
	Now add in the teleport, the light behind it and the trigger.

	When running the BSP take note of the textures on the two light fixtures
	on either side of the telepod's inside
	
	OPTIONS/COMMENTS:

	If you'd like, make the door start in the up position and make it go
	down as soon as the player enters to trap them. This would require a
	trigger inside the telepod.

	I made the telepod function as a teleport to another level. You can do
	pretty much whatever you like, an episodegate, a setskill teleport, etc.
	That's it. Have fun!