The Editing Thingy - by Ryan Parker
E-mail - ryan.parker@mailcity.com
The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
WHAT TO DO: do the standard stuff.... move all the .bsp files to the quake/id1/maps 
            directory then run them. The .map files are files you use in the editor (DUH!!). 

OPTIONS/NOTES: Basically what I did where was use a radiation lighting 
	       method that actually looks rather similar to what the guys
	       at id did for quake II (ego alert!!). Basically what I did
	       was provided a main light source then made a another wider
	       light source to compliment the original light source to 
	       make it look like the entire room is being lit by the 
	       light source (in this case the torch). This effect 
	       actually does make it easier to edit area effect lighting
	       and also make things look real especially in GL mode.
	       
Required Software: "Arghlite.exe" from Tim Wright 
Download Sites: ftp.cdrom.com/pub/idgames2/planetquake/worldcraft/arghlite.zip
Credits: Goddammit!! why didn't I make arghlite so I can get all the lime light :)