

The Quake Tank - By Adam Krumbein (Bakshra@aracnet.com)

The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab

TEXTURES: Any metal textures, or any textures that you think fit

ENTITIES: func_door, trigger_once, trigger_multiple, trap_spikeshooter

WHAT TO DO: This is going to be hard to explain how to make the tanks structure because it 
contains so many brushes (over 100). You could cut and paste it into your level if you wanted. 
I looked at a model I have of a tank and just started to build. But, anyways heres how I made 
it shoot the shells and lasers/spikes. First, the shell is made out of 2 brushes, a cylinder 
for the body of the brush and a cone for the tip of the shell. After I made these I grouped the 
2 together and made them into a func_door. I gave them a speed of 1000 and put the lip at -800. 
This makes the door appear as its shooting out of the main cannon on the tank. I gave the shell
the name "shoot". I then made a trigger_once entity and gave it a target name of "shoot". This
made it so when you went through the trigger_once brush it would fire the shell.

Next, how to make the lasers/spikes. Just put down a trap_spikeshooter and gave it the name of 
"fire". Then I put down a trigger_multiple entity brush and gave it the target name of "fire".
Then, to make it keep on fireing I set the delay before reset to 0.

OPTIONS/NOTES: If you don't understand the above instructions, please e-mail me and I will try to 
help you the best I can.

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Visit my Hexen II page at http://www.geocities.com/~bakshra/hexindex.html

Visit my Quake page at http://www.geocities.com/~bakshra/