Moving Lights by Marc Fontaine (lion@wg.saar.de)

The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab

        IDEA:

        This is a simple modification of a func_train to allow for a moving
        light source. Don't forget to unzip it into your /quake directory
        with the -d parameter to form the proper subdirectories! 

        TEXTURES:

        None

        ENTITIES:

        light_move (new entity provided by patch - edit your editor's ents.qc
        file, or specify a new entity class within your editor,) path_corner

        WHAT TO DO:
        
        Put a light_move entity in your map and link it to a series of
        path_corner entities.

        OPTIONS/NOTES:

        Works just like a train. Additionally, giving a path_corner a wait
        of 10000 will remove the default wait of 0.1 seconds for that corner.
        This will work for regular trains as well of course.

        Have Fun,
        Marc

