The Light door by Bushboy (matthew trow)
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email:
orbnet@icon.co.za
or
boskop@geocities.com

TEXTURES:-

Door(s) - metalt1_1
Inside frame - tlight02 (rotated 90)
Outside frame - metal6_1 (top rotated 90)

ENTITIES

2 x trigger_multiple
4 x func_door
3 x light (style 11)

WHAT TO DO

Just walk into that door

OPTIONS/NOTES
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Prepare for waffling:-

The door itself is pretty simple - it consists of 4 brushes with
the func_door entity and two multiple triggers on each side of the
door.

The four doors open up,down,left & right respectively.
On the inside of the door is 'strip lighting' with slow pulse,no black
(style 11).

The door can be made as thick as you like (within reason) creating
a tunnel effect - this can make a cool trap or just something the
player must run through damn fast. Obviously the speed ,delay & damage
would be set accordingly as well as the number of light entities.

The map was created using Worldcraft - which I must admit I am very
partial to - good old Ben.

I created quite a 'tasteful' map for screenshot purposes - you'll 
notice a nice bit of wrought iron fencing in here as well.

Enjoy - please send a check in the post to :-

:)

Bushboy
