editor-Quark/Quakemap
Author- Armin Rigo
Textures- almost all the coppers' "cop1_1" etc.
Entities- spike trapshooter, trigger multiple, and a trigger once
What to do- jump down and shoot the glass located in the middle of the room
How to make this better- think up a better way to trigger the glass
more in-depth explanation on how the authenticity of the glass works on next
E-mail.  Check the Quake Lab in a couple days if it isn't there now.

                                                        515T3R



ps- put this under "515T3R" and not Stefan.  thanks goes to fukuda.

Hi Travis, Nancy, and all the other fools at Up&Running that don't know
jack about Quake or how to run a computer business.
