
Demolition Charges - by Tom Cleghorn aka Murgatroyd

Posted to the QuakeLab - http://www.planetquake.com/QuakeLab

	TEXTURES: tech10_2, sky4...hold on - who cares?

	ENTITIES: func_multi_exploder, func_breakawaywall, func_rubble,
		   trigger_relay, func_button

	WHAT TO DO: Cut n' paste! No, seriously, you need to do the 
		     following:
			1. Buy Hipnotic's 'Scourge of Armagon' pack. You *MUST* have this to use
			   the contents of this zip file.
			2. Build the ruins FIRST.
			3. Now place some func_multi_exploders over the ruins, with a targetname
			   of 'bang' or something similar.
			4. Place some func_breakawaywalls over the other two. Have them all with
			   different targetnames.
			5. Make some trigger_relays - the same number as you have breakaways.
			   Have each of the relays trigger a breakaway, with a different delay
			   on each. The relays should have the same targetname as the exploders.
			6. Place one or two func_rubbles just in front of each func_breakawaywall
			   and give them the same targetname as the breakaway which they are next
			   to. This way, there will be a shower of rubble as each breakaway 
			   vanishes.
			7. Make a button somewhere to target the exploders and relays.
			8. Look at the MAP file, coz this description was at least 78.3% crap.

	OPTIONS/NOTES: Really - look at the MAP file; it'll help. For help with the Hipnotic 
			entities, look for Hipnotic/Ritual's own list, available at cdrom.com.
			My intention with this was to create a mock-up of something that could
			be used in a single player level to gain entry into a fortress or such
			like. The idea is that charges have been placed on the fort, and one
			simply needs to set them off. It also showcases some of the less-used
			Hipnitual entities - rotation wasn't the only new thing, people :)
			Expect similar in some of my levels soon.
			Improvements could easily be made - more, and smaller, breakaways would
			look better, in conjunction with more rubble - but the average PC
			would have trouble with large quantities.
			BTW, I included the grunts purely for the perverse satisfaction of seeing
			gibs fly at the push of a button :)