Conveyor-by Brian Barnson

this is an example of how you can use moving textures and trigger_push
to create the illusion of a conveyor belt without having to worry about 
all of those func_plat entities etc.

textures=Included textures are +0track <moving texture for the conveyor, 
.wad file> and some standard quake textures.

Editors used: Ented, worldcraft, paintshop pro shareware and mipdip v1.55

entities: trigger_push

What to do: take a standard texture, and a good graphic editor <I used
PSP shareware, it's about the best one out there publically.> and make
a normal quakew texture...Move the top 8 bits from the picture, and 
then move the down to the bottom of the picture, see mipdip instructions
for further info. Name the 8 textures <in a 64 bit texturemap> 
+0<texturename> through +7<texturename>use an editor like Mipdip to turn the
files into .wad files and then use an editor to apply the textures...note
the slow speed of the trigger_push due to the requirement to match it to the
speed of the texture.

Options: Well...I wrote this textfile while I was drunk, so there could be 
improvements in the explanation...plus if you can figure out a way to turn off 
that damned wind tunnel noise please let me know by emailing me at
brigadon@concentric.net

