Round Slipgate - from The QuakeLab

The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab

        TEXTURES:

        ECOP1_1 for the round frame.
        *TELEPORT for the center fill.
        COP3_4 for the base.

        ENTITIES:

        trigger_changelevel 

        WHAT TO DO:

        Make a 12 sided thin cylinder (ie: a ring.) Make a round brush that
        will fit inside the ring - it's all right if it overlaps in to the
        ring. Texture the round brush with *TELEPORT. Texture the ring with
        ECOP1_1. Make a trigger_changelevel entity and put it inside the
        *TELEPORT textured brush. To make the base, make a rectangular
        brush and cut it up diagonally along each side so that the brush
        resembles a flat-topped pyramid. Then hollow out the center of the
        brush using brush subtraction. The round slipgate then fits part-way
        into the gap in the base. That's it. Don't forget to fill out the
        'map' field of the trigger_changelevel. (E1M1, etc.)

        OPTIONS/COMMENTS:

        The round slipgate in the file doesn't perfectly match the dimensions
        of the ones found in the id Software levels but uses the correct
        textures. A brush textured completely with the *TELEPORT texture
        behaves the same way as a water brush. 





        

