Description: EZ Glass is yet another version of glass that doesn't bleed.
        I originally made the "GoodGlass" glass but it was very primitive
        and involved using a repetitive trigger_once to fire a nail into
        the trigger_multiple (which then waits for basically infinite).
        The whole reason for having the wait so long is because when the
        trigger is waiting, its properties change dramatically.  For one,
        it no longer "bleeds" upon being shot.  Number two, you can run and
        jump on top of it, in opposition to just sliding around on a regular,
        not-waiting trigger.


Steps:
        (1) Make a trigger_multiple entity
        (2) Give that trigger_multiple a wait time of "999999" or however
        digits of nines float your boat.
        (3) Don't give the trigger_multiple a targetname.  This doesn't
        really make any difference, however it doesn't say "trigger_multiple
        with unmatched target" whenever you are lighting if you do not give
        a targetname.
        (4) Give the trigger_multiple a "health" property, therefore making it
        shootable and able to take damage.
        (5) Put a small trigger_hurt WITHIN the trigger_multiple so that the
        _multiple takes damage from the _hurt and is not able to be touched
        by players outside of the _multiple.
        (6) Give the trigger_damage (if it doesn't already) a damage property
        of however much you want, really.  Just as long as it does more than
        the health that you gave the _multiple.
        (7) Be sure to make a neat ornament around the _multiple gloating
        that you cannot shoot through it, this is CRUCIAL :P
        (8) Thats all

                                                                NeoSoleil
                                                                id.3dnet.net 
         Props the Funkadooda-dogg and QuakeLab:Editing
