Welcome to Quake2000!

This file details how to get Quake2000 running on your system and what to do
if you have problems.  

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Quake2000 System Requirements
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IBM PC and Compatibles
Pentium processor HIGHLY recommended, 486DX4/100 Minimally required
OpenGL Compatible Display Adapter
16MB RAM minimum, 64MB recommended
Original Registered Version of Quake
Windows 95 or Windows NT 4 + SP3 (or better)
Hard Drive (80MB for orignal Quake + 2MB for Quake2000)

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Latest Features: - Name and email of person is who implemented it (though not necesarrly developed it!)
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Rebuilt from Clean ID Code base in Feburary 2000	- [Arch Angel] laverick@bigfoot.com + ID Software (nat.)
OpenGL Fog						- [Tane Piper] tane@crytek.com
Game Directory Identification				- [Arch Angel] laverick@bigfoot.com
Coloured Dynamic and Static Lighting			- [Arch Angel] laverick@bigfoot.com
Bots as a multiplayer option				- [Arch Angel] laverick@bigfoot.com
Bumpmapping						- [Tane Piper] tane@crytek.com
Extended Console Functionality (TAB key)		- [Arch Angel] laverick@bigfoot.com
Bot Chatter						- [Arch Angel] laverick@bigfoot.com
Bot Fraglimits						- [Arch Angel] laverick@bigfoot.com
Improved Menu System					- [Arch Angel] laverick@bigfoot.com
Quake2 Style Skyboxes					- [Tane Piper] tane@crytek.com
OpenGL Fog and Skybox Compatability			- [Tane Piper] tane@crytek.com
Locational Body Damage					- [Arch Angel] laverick@bigfoot.com
In-Game Voice Communication				- [Arch Angel] laverick@bigfoot.com + Roger Wilco/Resounding Technologies				- [Arch Angel] laverick@bigfoot.com
ARB Multi-Texturing					- [Tane Piper] tane@crytek.com
Distance Attenuated Light Flares			- [Tane Piper] tane@crytek.com

NB: Originators of any code are noted where-ever possible, if there is an item or author we have missed please contact us so that we may rectify the problem.

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Known Bugs:
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Occasionally when playing against bots either the bot or the player will cease to be able to touch anything such as teleports, weapons etc. - It looks like this might be down to the bots item collection code and I am looking into it [Arch Angel]

r_wateralpha and r_mirroralpha are both temporarily disabled (they will be back in a much improved form)

gl_texsort seems to cause a white aura around textures.  Were looking into what effects this [Tane Piper]

Roger Wilco will initialise but will not (yet) create a channel. - This is because of its odd habit to drop back to Windows for no good reason, I am working on it [Arch Angel]
