QSV Quake 2 Scene Viewer - ver 1.9 March 6, 1999.
 
For news about Quake II Scene Builder and Viewer and the latest
versions, visit www.planetquake.com/qsb

email Questions/Comments/Suggestions/Bugs to pjs@ce.mediaone.net

Read these instructions carefully!

IMPORTANT do NOT install QSV in the same directory as QSB.
QSV requires a special version of the OpenGL32.dll file.  This DLL
will only work with 3dfx video cards. QSB is not combatable with 3dfx
cards.

In order to get QSV to use your 3dfx Voodoo video card you must
download the OpenGL drivers for 3dfx Voodoo video cards.  You can
download them from:
    
    http://www.3dfx.com
    
    Go to the developer page and select SDK's and Demos. 
    The latest version is still beta 2.1.

Installation:
------------
1) Create a directory for QSV
2) Copy the contents of the zip file into that directory.
3) Extract the OpenGL drivers that you downloaded from the 3dfx web
   site.
4) Copy the file 3dfxopengl.dll into the directory that you installed
   QSV to.
5) Rename 3dfxopengl.dll to OpenGL32.dll.

WARNING: This 3dfxopengl.dll is beta.  It is designed specifically for
use with 3dfx video cards.  Replacing Opengl32.dll in your
windows/system directory will only cause you trouble. DO NOT COPY THIS
DLL TO YOUR WINDOWS/SYSTEM DIRECTORY!!!!

Features:
---------
- View any .QS file that was created with QSB ver1.6a or later.
- Move the camera.
- Animate the scene
- Save screen shots as .bmp or jpg files

Operation:
----------
QSV is a scene viewer you cannot create or edit scenes with QSV,
therefore you must create a scene QSB first.

    Start QSV

    Load a scene by clicking the browse button next to Scene edit box

    Set the screen resolution.
        Note that all systems will not be able to view at all
        resolutions.
        All systems should work at 640 x 480.

    Set the Screen Shot info.
        Base Path is the directory that your screen shots will be
        saved into.  The browse button will allow you to select from
        any existing directory.

        File name is the name that will be given to the screen shots.
        For example if you enter "shot", the screen shot files will be
        named shot000, shot001, shot002 ... shot999.

        File type determines the format that the file will be saved in

        JPEG Quality determines the quality (and size) of files saved
        in the JPEG format. This has no effect if you have selected
        bitmap.

    View the scene - Press the button
        If all goes well, your PC will switch to 3dfx and display your
        scene. If a problem occurs, a dialog box that explains the
        problem will appear.


Key Strokes
-----------
Here are the key strokes that are active while you are viewing a
scene.

    alt - a toggle animation
    alt - p Pan
    alt - o Orbit
    alt - z Zoom
    alt - g Toggle Grid
    alt - m Toggle Grid Makers

    F1  = help
    F12 = screen shot

    left/right arrows - Like moving the mouse left and right with the
    left button down.

    up/down    arrows - Like moving the mouse up and down with the
    left button down.

    Holding ctrl while pressing the arrow keys is like pressing the
    right mouse button.

    Page Up   - increase anim speed
    Page Down - decrease anim Speed
    +         - increase mouse sensitivity
    -         - decrease mouse sensitivity

DISCLAIMER
----------
USERS OF QUAKE 2 SCENE VIEWER (QSV) MUST ACCEPT THIS DISCLAIMER OF
WARRANTY: "QSV IS SUPPLIED AS IS. BINARY ALCHEMY DISCLAIMS ALL
WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, THE
WARRANTIES OF FITNESS FOR ANY PURPOSE. IN NO EVENT WILL BINARY ALCHEMY
OR PATRICK J. SIMMONS BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING
INCIDENTAL OR CONSEQUENTIAL DAMAGES, ARISING OUT OF THE USE OF THE
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES."

QSB is (C)1998 by Binary Alchemy.  All rights reserved. 
Quake and Quake II are trademarks of id Software, Inc.
SIN is a trademark of Ritual Entertainment. 
Half-Life is a trademark of Valve Software. 
Windows is a trademark of Microsoft Corporation.
OpenGL is a trademark of Silicon Graphics, Inc.
Voodoo is a trademark of 3dfx, Inc.
