This Zip contains the .rmf, .map, and .bsp files for the spotlite angle demonstration.

Each floor light is comprised of 2 light entities and an info_null entity.  The bottom-most
light entity is directed upwards (towards the ceiling) - from left to right, the angle is
set at: 0 (default), 15, 30, 45, 60, and 75 degrees.  All of these are set for brightness=500.
The upper-most light entities are directed downwards, and all are set for 20 degree angle
(this is to illuminate the brush below with the light texture on it).  These lights are set
for brightness=350.  There are 3 additional light entities floating in the room to provide
some ambient lighting.
