The Tech Group - Matthew 'bushboy' Trow
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This group is based on map E1M1 - I have applied the same sort
of textures to the group as well.
Consists of 6 prefabs as follows:-


ttunnel.map
33 brushes.
Joins directly onto any of the other
prefabs in this group. 

tcorner.map
43 brushes.
Joins as above. A lot of 
the brushes are contained within
the roof of the structure - if you
wish to cut down on the amount
of brushes, chop of the roof and
place a single square brush for a roof.

t4way.map
50 brushes.
As above.
Looking back at creating these prefabs - It was wasn't
actually neccessary to create the 4 way prefab - the corner
prefab above could have been used with a bit of manipulation -
oh well, saves a bit of time I suppose.

tslope.map
27 brushes.
joins as above.

tdoor.map
15 brushes.
The same as the door at the beginning
of map E1M1 - the door itself has 8
brushes - it was a serious pain to make
and could have only been 6 brushes - but
it works perfectly. I have included the
door entities with this map - texture
alignment is a bit difficult.
It joins inside a tunnel , corner , 4way
etc.

tlight.map
1 brush.
Standard light
