[Bridges] - [Doors] - [Misc] - [Structures] - [Vehicles] - [Switches]
q2hdoor.zip (2k)- Submitted by Michael Welter 5/02/98 This is a cool door for a 'house' style level, complete with handle etc.
q2hexiris.zip (3k)- Submitted by EutecTic 4/28/98 Another fine door by Eutectic - this should've been posted ages ago, but I forgot all about it :( 'Hexagonal shaped, iris opening door made from 6 func_trains (192 x 164 x 32) with triggers and target_speakers to give it a "real" operating door sound.' Read the text file for instructions.
q2keydoor.zip (33k)- Submitted by EutecTic 4/22/98 EutecTic does it again ! :- 'Large Jail level style door (256 x 200 x 80) with animated texture and 4 rotating "door locking" latches made from rotating doors. The time delay between the latches and the door is obtained with a trigger relay. Don't forget to adjust the wait values of the door, latches AND the trigger_multiple if you change the speed of the door to preserve the proper timing between those. I'm aware that this thing is not too efficient in terms of numbers of solids and surfaces but what the heck, I have a thing for mechanical gadgets. Some mappers might consider this thing to be a framerate killer, I think that it should be OK as long as you don't use 2 dozen in the same room ;) If you want to make it a real key door, add a trigger_key entity between the trigger_multiple and the rotating latch entities (target-targetname wise).'
q2subhatch.zip (33k)- Submitted by EutecTic 4/2/98 Another excellent prefab - this is really cool:- 'Sub hatch style rotating door with a latching hinge made from func_trains (80 x 108 x 16) with additional sound effects. The timing of the hinge is dependent of the speed and wait value of the door. If you modify any of those, you have to adjust the wait value of the 4th path corner of the hinge cradle func_train to preserve proper timing. The wait value of the trigger_multiple might also have to be adjusted accordingly. This is mostly the case if you want the door to open slower or wait longer in the open position.' bsp included.
q2rotdoor2.zip (2k)- Submitted by Rob Hicks 2/4/98 This is a strange one - an enclosed rotating door on a 'spindle' - the door rotates 90 degrees from one opening to another.
q2geardoor1.zip (4k)- Original concept by Ryan Newton Heavily modified by Me 2/4/98 A rotating door opened by using gears - this would be a cool door to find a key for before it opens, as you can see through the structure to the other side, but not fit through it. At the moment it is opened by the stair which is a button that does not move and is silent.
q2rotdoor1.zip (3k)-Submitted by Me 2/4/98 A rotating door with hinges which recess into the walls as the door opens - switches on either side for opening.
q2secdoor.zip (5k)-Submitted by EutecTic 3/14/98 A security door prefab - dig this one. 'A fairly large set of left and right parting doors (456 x 152 x 32) with timed "latches" made from 16 cascade operated func_buttons each with additional sound for extra effect.'
q2hatch.zip (3k)-Submitted by EutecTic 2/25/98 This one is just brilliant - the kind of thing that makes this site really worth doing ! - A hatch which rotates outward. Hopefully we'll see a lot more like this on the site. 24 solids, 192 faces.
q2doorway.zip (1k)-Submitted by EutecTic 2/25/98 A standard Quake2 doorway - light on ceiling has a light emitting texture. 10 solids, 60 faces.
q2_azr_dr2.zip (1k)-Submitted by AzrKnight 2/25/98 Nice work here - door splits in three place, textures align perfectly. 11 solids, 54 faces, 3 func doors.
q2minedoor2.zip (5k)-Submitted by Sagnor 2/25/98 Another mine door - bsp included. 11 solids, 67 faces.
q2irisdoor.zip (9k)-Submitted by Sagnor 2/22/98 An iris door - good use of textures in this one, bsp included in .zip file :) 11 solids, 62 faces.
q2minedoor.zip (1k)-Submitted by AzrKnight 2/21/98 A groovy mine door from quake2 - originally submitted for a quake 1 prefab, but I decided to convert it to quake2 because it rocks ! 12 solids, 72 faces.
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