                             

                                  Quake 2 Rotating Lift
  Date: 8/14/98

  Author: Dark Dante 

  E-mail: lord_minion@geocities.com
          lord_minion@hotmail.com

  Homepage: http://www.geocities.com/TimesSquare/Fortress/9324/

  Prefab type: Quake 2  

  Map info: Total Brushes       	31
            Modifiable          	25
            World Brushes       	19
            Modifiable Entities 	3
            Fixed Size Entities 	6
            Target Entities     	2
            Targetnames         	1
            Other Brushes       	25

  Notes: A rotating lift that as is will rotate the player 270 degrees 
counter-clockwise. Usefull for transporting a playeer across a pit/hole/gap 
or what ever. There are two buttons on two walls, each button moves the lift,
if you don't want the walls where they are, remember that the buttons need to
be accessable from the lift...otherwise defeating the purpose.

  Editors used: Bsp Quake 2 level editor v0.93b

  Build time: about 1 1/2 hours
  
  Files: rotolift.txt
         rotolift.mrg
         rotolift.gif
         rotolift.map
         rotolift.bsp

  Other info: You use view this prefab in Quake 2 by unzipping q2rotolift.zip
into your Quake2/baseq2 directory, then run Quake 2, pull down the console and type
"map rotolift" without the quotations. BSP users can unzip the q2rotolift.zip into 
the Quake2/baseq2 directory and open the .map file or .mrg file in BSP.

  Credits : Yahn Bernier 
            Deadmeat 
            Id software
            Ali (for inspiration)

  Author notes: If you want the lift to rotate to anything other than 270 just
change the distance key/value on the lift (remember, positive is counter-clockwise
and negative is clockwise). E-mail me with any comments, bugs, suggestions, or
requests that you might have.