19980702 Rotating CTF Statues
Created by Jizzlobber 
a.k.a. Garry Cook - <jizzlobber@cookbros.net>


Description:

The CTF emblems, replicated in fabulous red and blue stone statues, placed atop a rotating pedestal.



Technical data:

Height: 128

Diameter: 128

Speed: 30

Damage: 0 

Min Light: 0(default)
	      
Entities: func_rotating
                          
Textures: e3u3\color1_2 : Lightning Bolt

		  e3u3\color1_4 : Hammer
		  
		  e3u3\color1_8 : pedestals and braces

          e1u3\origin : origin brushes



Modification information:

Just insert these prefabs in your CTF map. You may choose to mount it on some type of platform, or directly on the floor. Both the Red Lightning Bolt and Blue Hammer will be rotating when the level begins. You may wish to control this with a switch, something I didn't bother with this time. Also, the statues do not cause any damage, so you may wish to jump on and ride them around a bit, hehe. I originally set them up with a minlight of .5, but that seemed to bright for the room that they were in, so I decided not to light them at all. They would probably look good under a spotlight of some sort.



General information:

Prefab type: Quake 2 CTF

Included in this zip: rotactfs.txt (this file), rotactfs.map, rotactfs.bsp, rotactfs.jpg (screenshot)

Editors used: Worldcraft 1.6a (Registered)

Build time: 5 minutes

Author: Jizzlobber <Jizzlobber@cookbros.net>

Credits: Ben Morris for Worldcraft and Id software for Quake 2.

If you have a registered version of Worldcraft, check out some of the prefabs that I did for Q1 (way back when, hehe), they are included on the CD.



Legal stuff: These prefabs can be modified or used in your maps, provided that the final map is redistributed for free on the internet. These prefabs may not be included in any map(s) to be distributed on CD or otherwise sold/distributed for monetary gain, without prior permission from the author [me, duh].