                             

                                A Strogg minetrain        
  12-07-1998 q2minetrain.zp

  Author : Ali - e.mail kings@cypronet.net 
                        kchotel@yahoo.com

  Map info : Total Brushes       121 
             Modifiable          117 
             World Brushes        48 
             Modifiable entities   2
             Fixed size entities   4
             Target entities       2
             Target names          3 
             Other brushes       117     

  Notes : A strogg minetrain wth rail tracks also monster infantry driving the
          train and a soldier_ss rideing shotgun.
  Prefab type : Quake 2

  Editors used : Bsp Quake 2 editor version 0.93b

  Entities used : 1 func_train
                  2 path_corners
                  1 trigger_monsterjump
                  1 monster_infantry
                  1 monster_soldier_ss

  Textures used : e1u1 - doorbot
                  e1u1 - flat1_1
                  e1u1 - flat1_2
                  e1u1 - florr2_8
                  e1u1 - rocks16_2
                  e1u1 - sign1_1
                  e1u1 _ sign1_2
                  e1u1 - tram01_3
                  e1u1 - metal3_7
                  e1u1 - grey1_3
                  e1u1 - p-tub1_1
                  e1u2 - comp2_3
                  e1u2 - lighto3_2 
                  e1u3 - shiny1_6                  
                                    
  But feel free to use any texture you like.

  Build time : On and off 2 hours
  
  Files : You should have : q2minetrain text (this file)
                            q2minetrain.map
                            q2minetrain.bsp
                            q2minetrain.mrg
                           
  Known bugs : Couldn't see any

  Zip info : Unzip q2minetrain.map - q2minetrain.bsp - q2minetrain.mrg
             into quake2\baseq2
             
  Other info : Run Quake2 pull down the console and type map q2minetrain to view the prefab 
               in working order.
               I included the q2minetrain.mrg file for all those dedicated followers of Bsp 
               so you retain the origanal working map.

  Credits : Yahn Bernier creator of Bsp (keep up the good work)
            Deadmeat for his wisdom and great tutorials
            Id software
            My wife Sevinc for a plentiful suppply of tea

  Legal notes : Quake 2 are copyrights of Id software

  Author notes : If you find my prefab worthy of use please e.mail me with details on where
                 to download your map so i can amaze my friends.
                











      