07/22/98 Outlands Turret

Notes: Quake2 turret by Apocalypse. Neither base nor breach both have a 
       _minlight
       value of 0.1 . a replica of Id's original in Jail1.bsp and strike.bsp (the outlands)
       I stuck with the original textures, makes it look kick ass, 
       and just screwed with the origin brushes.

Prefab type: Quake 2

Editors used: QE Radiant (man, that kicks)
	      
Entities: turret_base, turret_breach, turret_driver, info_notnull,

Textures: e1u3/turret2_1 for the barrel
	  e1u3/turret5_1 and turret9_1 for the base and the floorplate
	  e1u3/turret3_1, turret6_1, turret7_1, and turret8_1 
          for the drivers chassis

Build time: about 2 days, but once i figured it out, didn't take that 
            long to do it right, so maybe 3 hours. (give me a break, it's my first turret)
 
Files: You should have: jailturret.txt (this file)
			jailturret.map
                        myturret.bsp

Author: Apocalypse (Golfnutty@hotmail.com(don't ask okay?))
        
Credits: Id software for Quake 2  
         R. Duffy for QE Radiant (even though he never answers the damn e-mail).
         Eutictec for making the original turret i learned off of.
         Everybody down at Rust for the tutorials